|
Author |
File Description |
Night Conqueror |
Posted on 04/12/02 @ 12:00 AM
File Details |
Clone Campaigns required?: |
No |
Style: |
Role Playing Only |
Number of scenarios: |
1 |
In life in the Big City you are Jack, a normal Cidzen who is forced by 3 bounty hunters to get 5000 nova. You get jobs, like being a miner, or a casino bouncer. This game incorprates new ideas that have never been used in an rpg before. Creative Guys and Night Conqueror present to you..
Life in the Big City! |
Author | Reviews ( All | Comments Only | Reviews Only ) |
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ccoppen |
Posted on 04/16/02 @ 12:00 AM
Playability: Nicely done. Trying to figure out which places will pay you the best money is a challenge and kept me on my toes.
Balance: Some parts easy and some harder. It did keep me guessing, but it's a little off.
Creativity: Good thinking on the idea. Similar to AOKasino for AOK, but nicely done for SW:GB
Map Design: More eye candy would have been nice.
Story/instructions: Some spelling errors-cheif=chief, etc.
Also several trigger bugs. The mayor never gave me the second job after I reviewed the factory. I waited a long time but the trigger never happened. Also, the heal-o-matic looped over and over after I went to it the first time. It was quite annoying and got in the way of other triggers and dialogue. Also, no instructions for the last job in killing Lenny. I expected some. In the mine, I got all of the blue carbon except I wasn't sure if I was supposed to get the one in the middle of the mountains. The instructions said to go to Charlie when I was through. I did and clicked on him and others and nothing happened. Overall, good campaign. I hope these comments help you fix it. |
Qui Gon Den |
Posted on 04/19/02 @ 12:00 AM
Playability: I really liked playing this game. A few bugs, but nothing much to complain about. I mean you still got paid for all the jobs you did.
Balance: Some fighting, some slaughtering, some honest work.
Creativity: Very creative. Who would have ever thought of actually walking into the buildings? The real lifeness of this scenario made it very enjoyable.
Map Design: This map included diamond mines, business districts, police station, casino, and even roads that lead to nowhere. A bit more of eye-candy would have been nice, but overall, I liked it.
Story / Instructions: The storyline was great. The instructions needs a little work. But still very Playable.
I really enjoyed this game. A definite twist from the usual RPG and B&D. Very Good.
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star_wars1138 |
Posted on 01/18/08 @ 04:50 PM
Playability: 4
Wow! This was a wonderful campaign. The way you interact with things is cool, and doing all those jobs kept me going. I would have given it a five if there were more buildings to enter and various other tiny things like that. Also, i couldn't get a job at that bar despite my clicking and waiting. If I can figure it out, I'll edit this.
Balance: 4
Very balanced, yes. Making money was rather hard but fun, and doing various jobs to get the money kept it balanced.
Creativity: 5
Awesome. No joke. Not in a million years would I have ever thought of this. Nope. It's origional, making money to save yourself from death. McWookie, heh.
Map Design: 5
Map design was pretty cool to. I think that it was just the right blending of people, buildings, and terrain.
Story/Instructions: 3
This is the only gripe I have. I thought that it was a bit hard to understand some of the instructions, but other than that, great game!
Additional Comments:
not much to say here. Maybe some more enterable buildings? |
HGDL v0.8.2 |
Rating |
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4.1 | Breakdown |
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Playability | 4.0 | Balance | 3.7 | Creativity | 5.0 | Map Design | 4.3 | Story/Instructions | 3.3 |
Statistics |
Downloads: | 3,132 |
Favorites: [] | 4 |
Size: | 168.29 KB |
Added: | 04/12/02 |
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