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AI Files » Original Clone Wars AI shipped

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Original Clone Wars AI shipped

Author File Description
File Details
Clone Campaigns required?: Yes
With help from the original uploader of shipped files for Star Wars Battlegrounds, by studying IdLe_WorkeR's
"Shipped ai computer player" on Heaven Games, these are the shipped files and edited "readme" for the Clone Wars (CW) expansion.

Original readme has also been edited to reflect the CW expansion, but little has changed except some defines for the extra civilizations.

These files are a functioning version of the ai script files shipped with Star Wars:Galactic Battlegrounds Clone Wars (CW). They were extracted from file gamedata_x1.drs shipped with SW:GB version that is available on GOG , Steam and elsewhere. The extracted scripts themselves are the copyrighted property of Lucas Arts and are used here within the terms of the SW:GB license.

There are 56 ai script files in gamedata.drs, with file ids from 60001 to 60056. Internally, the files refer to each other by name, rather than by file id. However, the names are not specified in gamedata_x1.drs, but only by reference in the scripts themselves. File 60037 is the root script, and calls all the other scripts. Files 60012 (deathmatch) and 60018 (diplomacy) also call other scripts.

Many script files shipped in gamedata_x1.drs are not used by the computer player. They and appear to have been used during development for testing the game. Any feedback as to what these files are doing in the game currently will be appreciated.

All the shipped file names have had "ai-originalcw_" prefixed to the original file name to avoid file name conflicts with the computer player. In the scripts themselves, I have prefixed "ai-originalcw\ai-originalcw_" to the module names. Again, this was done to keep the names distinct from the file names used by the computer player, and to keep the AI folder relatively clean. All script files are placed in directory ai-original, except for the root script file and the ai suffix file.

To add this computer player to your installed copy of SW:GB, unzip the downloaded file into directory AI in the GAME directory of Star Wars Galactic Battlegrounds, or copy the files named ai-originalcw_random-game.per, ai-originalcw_random-game.ai, and directory ai-originalcw and its contents to folder AI as above. When running the game, you should see another player named 'ai-originalcw_random-game" added to the list of Other Players available to play Standard Games in Single Player mode.

This computer player has been tested only in Random Map game mode. It "should" perform identically to the shipped computer player. With all scripts available, one can now modify the shipped computer player 'til one's heart is content. :-)

Update: added the unused .per files in a separate folder.
Credits to Credits to IdLe_WorkeR for the first Galactic Battleground version uploaded back in 2002
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Samet Hello, I need your help which is very important to me. I need the AI ??file because jedi are so clumsy it doesn't matter my allies or enemies, they move back and forth but can't attack properly. I just want a jedi master in front of me, the enemies should be able to attack me as a group, for example, 15 jedi masters should be able to attack me, if you send me an AI file that I can edit, I will be happy.

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