Author |
File Description |
Selur |
Posted on 02/16/08 @ 10:12 AM (updated 02/24/08)
File Details |
Clone Campaigns required?: |
Yes |
Style: |
Build and Destroy |
Number of scenarios: |
1 |
~- HEIR TO THE EMPIRE -~
It's five years after the Battle of Endor. The Rebel Alliance has destroyed the Death Star, defeated Darth Vader amd the Emperor, and driven the old Imperial Starfleet to a distant corner of the Galaxy. Princess Leia and Han Solo are married and expecting Jedi Twins. And Luke Skywalker has become the first in a long-awaited line of Jedi Knights.
But thosands of light-years away, the last of the Emperor's warlords has taken command of the shattered Imperial fleet, readied it for war, and pointed it at the fragile heart of the new Republic. For this dark warrior has made two vital discoveries that could destroy everything the men and women of the Rebel Alliance have fought so hard to build...
~- FEATURES -~
- An official modpack
- 15 minute + long cutscene
- 3-d designed capital ships
- full caimpaign will also feature RPG and FF elements. |
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Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Selur
File Author |
Posted on 02/22/08 @ 11:34 AM
Also visit the showcase thread:
http://swgb.heavengames.com/cgi-bin/forums/display.cgi?action=st&fn=6&tn=10094&st=recent&f=6,10094,0,10 |
Rebel_CIS_Sup |
Posted on 02/22/08 @ 07:47 PM
Try adding more of a numbers edge to the Imperial TIE fleet. They cannot fight the Rebels one-on-one. |
Selur
File Author |
Posted on 02/23/08 @ 09:37 AM
Yeah, but you can build more TIE's at the Airbases. |
Red Revolution (id: master silver) |
Posted on 02/24/08 @ 12:56 PM
Playability: 3
The scenario was playable. There really weren't any bugs but I found it overall to be slightly tedious. The cut scenes were well done but putting so many of them all together made it a little too long to sit through.
Balance: 2
This scenario was challanging, but the real question was, was it winable? I really felt that you couldn't win. First of all the alliance had too many fighters AND they were fast fighters meaning you had to use superior numbers. Then the air turrets could destroy your bombers in two shots, again meaning the only way to win was through superior numbers which were hard to obtain. I liked the idea of gaining resources for kills but to improve balance maybe make it that you recieve resources with every five or ten kills. Oh and don't take away for losses, the whole point of the scenario seemed to be to use your superior numbers, and the subtraction of resources from losses makes it too hard without needing to be.
Creativity: 3
I have never seen a scenario like this. However it seemed like you were reading right from the book in the instructions alot of the time. Although this gave it a unique persepective, you could have used some summaries to speed things up and add to the creativity. You mainly got points for the unique space combat that you used.
Map Design: 3
The terrian mixing was well done, but the main bridge area could have used some more eye candy buildings and gaia units to make it more realistic looking. Oh and the art room needed a lot of work. Try adding more buildings and gaia objects for art. I thought it was interesting what you did with the lava, clouds, and water, but I would either add to that with lava bubbles and wave ripples and water rocks, or get rid of it and replace it with more buildings to match a star ship's interior.
Story/Instructions: 3
You did fine, everything was clear. However I have to say that you could add a recon section to complete the instructions and reduce the time of the cut scenes so they aren't so long.
Additional Comments: Just improve on the summarazing the story and work on the balance so it is beatable and you have a great starting campaign. Good luck with finishing it!
[Edited on 03/08/08 @ 06:44 PM]
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Selur
File Author |
Posted on 02/24/08 @ 04:30 PM
IMPORTANT - it has been UPDATED. Please re-do your review to match the changes. What's new? New Sound Files, some new eye-candy on the bridge, slight changes to the art room, and MUCH BETTER BALANCE (Much less Rebel Fighters and the possiblility of losing morale removed).
[Edited on 02/24/08 @ 04:54 PM]
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Red Revolution (id: master silver) |
Posted on 02/24/08 @ 07:26 PM
To tell you the truth I really don't want to sit through that same 15 minute cut scene again. How about you just tell me EXACTLY how you changed it and then I will just change the review. |
Selur
File Author |
Posted on 02/24/08 @ 07:45 PM
The Player has the same resources, and his starting TIE force is encreased by 4 Fighters and 2 Bombers. The enemy usually has about 5 Fast Fighters and 2 Bombers (total, not per frigate), and the Assualt Frigate still have 4 anti-air defense structures. The Bridge has four Republic Power Cores mixed in for eyecandy. The Art Room has 6 new structures and uses water ripples and Lava bubbles. |
Red Revolution (id: master silver) |
Posted on 02/24/08 @ 08:18 PM
Updated. |
Selur
File Author |
Posted on 02/25/08 @ 08:53 AM
Ya know, since you did not play the updated scenario but updated your review, it is innaccurate and the moderators might delete it... |
Selur
File Author |
Posted on 02/25/08 @ 02:08 PM
...Ahem. I said moderators might delete your review... (mods, that's your cue. Seriously, I want the reviewer to actually PLAY my UPDATED scenario)
[Edited on 02/26/08 @ 04:15 PM]
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Pages: [1] 2 3 » Last » |