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Campaigns » ~~Chronicles of War - DEMO VERSION
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~~Chronicles of War - DEMO VERSION
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Author |
File Description |
Echuu Shen Jon13 |
Posted on 08/21/06 @ 02:02 PM (updated 08/28/06)
File Details |
Clone Campaigns required?: |
Yes |
Style: |
Role Playing Only |
Number of scenarios: |
1 |
STAR WARS
CHRONICLES OF WAR
A CLONE WARS EPIC
This is the Demo Version of the upcoming Campaign - [(~~Chronicles of War - Commander Bacara and Ki-Adi-Mundi~~)]. It include the 3rd Level [[~~Underground~~]]. Language and Sound files are included, and one mod.
CREDITS
Sumo/ThePunkGuy
Leon Kennedy/SSY
Boba Fettuccini
And all the forumers who made the mods I'm using
You can download the other mods here:
http://swgb.heavengames.com/downloads/showfile.php?fileid=3675 - by Omri Khan
http://swgb.heavengames.com/downloads/showfile.php?fileid=2057 - by Boba Fett
http://swgb.heavengames.com/downloads/showfile.php?fileid=2583 - by Andrea Italy
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Author | Reviews ( All | Comments Only | Reviews Only ) |
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Moff Seedron |
Posted on 08/28/06 @ 09:04 AM
Playability: 4
Awesome ! A good RPG scenario but a bit short to my mind. The different skills of your characters are a nice touch that brings a little originality. You become careful with each unit and you face new events that involve the skills (hacking to have control of a mech,...). Objectives are clear. I noticed a trigger error ; I don't know if someone else have the same error but in the 2nd room of the base, one of the Black Sun Officer must be killed to continue but he's my ally unlike other officers (player change error). It is a shame ! Thanks to numerous details and events, we forget quickly that your task is only to kill trandos and stormtroopers on the path :) so it is a good work !
Balance: 4
Well balanced. Thanks to the triggers, Ki-Adi-Mundi is not as strong as normally so the game becomes harder. Nevertheless, you can easily avoid the acklay without using the Force power : I converted it and it helped me to kill the trandos in the next room.
Creativity: 5
Creative story, creative team, creative sounds and music.
Map Design: 4
An excellent map very detailed : good idea to use immobile cannons, foundations, mixed walls and dead units. I think you can improve the map in spite of that : as it is a base, you should add other rooms around the path to be more realistic even if the player is not obliged to go in it. Example : empty room, room with nothing interesting, room with a trap,... As an underground base, it could be better to add a surrounding shadow thanks to a mod.
Story/Instructions: 5
Perfect.
Additional Comments:
Put a readme in your folder : installation, credits... I remember that now : at the beginning, the CONFEDERACY_SUPPLY_CRATES doesn't block the path : you can avoid it walking on the left side.
Note : that review only concerns the first version of the DEMO released, that's to say, not updated.
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Dark Master Lord |
Posted on 09/07/06 @ 08:13 PM
Playability: 4
The fact that each one of your troopers has special abilities made me think in a 5 for the playability.But there are some triggers that need to be fixed, like the Aclay battle (where I could convert it and I didn't need to kill it)and the part you enter Talossk's room, where I entered with all my troops and the dialogues of Bacara and Ki-Adi, mixed with Bacara and Talossk dialogue (you could change the ounership right when the group enters into the room).Otherwise it was great!
Balance: 5
If you don't take care of your troops you can easily get killed.The both sides are very balanced.
Creativity: 5
There are some original ideas in this level, such as the hacker and the pilot.
Map Design: 5
It's one of the better map designs I've ever seen!I really enjoy those tanks, cannons and those buildings.We can compare you with great designers, such as Revan and Han Katarn (in my opinion).
Story/Instructions: 5
Great story and Clearly instructions.
Additional Comments:
Just pay a little more atention to the triggers and you'll be perfect!Good luck! |
Soyo_Dragon89 |
Posted on 09/08/06 @ 07:24 PM
Playability: 4
Excellent, this was one of the best campaigns I've seen in a while (even if it was only a demo)! The abilities of the individual units is a great idea, though I wish I had got to use them more often... Otherwise playability was excellent. I encountered no trigger bugs while playing.
Balance: 5
Near perfect balance. I had to stay alert at all times to keep my troops alive, but I never got frustrated or angry. Weakening Ki-Adi-Mundi's HP was a great equalizer. The troops would not survive without Mundi and Mundi would not survive without the troopers.
Creativity: 5
Every unit has their own abilities, and the storyline was great. The multiple objectives held my interest from beginning to end. I loved the idea of hijacking an assault mech. Very creative, overall.
Map Design: 5
I haven't seen maps this good since Shadows of the Empire. The attention to detail is impeccable. It's obvious how much effort you put into making this!
Story/Instructions: 5
I found the storyline to be very enjoyable. The dialog was very well done (it pains me to learn how close Mundi and Bacara were, since we know what happens in episode III...) Did you come up with plotline yourself, or did you get from a clone wars novel? If you came up with it yourself you deserve a 6...
The in-game instructions were detailed, and if you ever got confused, simply refer to the intelligence section.
Additional Comments:
Excellent demo overall, I will CERTAINLY be downloading the complete version! Keep up the good work and good luck, Echuu!
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HGDL v0.8.2 |
Rating |
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4.7 | Breakdown |
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Playability | 4.0 | Balance | 4.7 | Creativity | 5.0 | Map Design | 4.7 | Story/Instructions | 5.0 |
Statistics |
Downloads: | 273 |
Favorites: [] | 0 |
Size: | 4.59 MB |
Added: | 08/21/06 |
Updated: | 08/28/06 |
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