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Halo- Halfway Done-Updated
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Author |
File Description |
Drunkungan |
Posted on 06/06/06 @ 10:23 AM (updated 06/30/06)
File Details |
Clone Campaigns required?: |
Yes |
Style: |
Role Playing Strategy |
Number of scenarios: |
10 |
This took me a while to do, please by all means give feedback, ratings. I will adapt the games if I feel it necessary, depending on your comments.
I have updated it since I first posted it. |
Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Drunkungan
File Author |
Posted on 06/06/06 @ 03:00 PM
OK, please download and rate. This took me several months to do.[Edited on 06/07/06 @ 11:05 AM]
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Clone_Commando21 |
Posted on 06/13/06 @ 03:20 PM
Playability: 3
There were no objectives and I couldn't complete some missions. Try to have bring object to area and achieve victory triggers.
Balance: 2
The marines completly sucked, the don't attack, and the grunts(jawas) are WAY to powerful, more powerful then jackles and elites.
Creativity: 5
It was a really good Idea to make these and they will be better once the halo mods are out.
Map Design: 4
The maps were pretty strait forward, there were no areas were you you got lost or stuck.
Story/Instructions: 1
There was only a story and no instructions, I had to guess what to do based on the game, have your objectives in the objective window or people won't know what to do.
Additional Comments:Have more confusing maps with things like trail that go nowhere, and change the jawas or stats to have them weaker, remember grunts are weak and don't really fight, also change the marines to better troopers, like... rebel soilders, they work good.
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Drunkungan
File Author |
Posted on 06/13/06 @ 06:16 PM
Thank you for your input. I agree with the Grunts thing, and I will make them alot weaker for the final version. Also, I want to know which missions you couldn't beat. If what you mean by Story, no Objectives, is that the objectives were about the story and not relative to the map, I'm sorry, that is also something I will change. Also, I am trying to make Halo mods to fit the scenarios and I assure you that the final version will be better and more clear.
By the way, if you want a map where you get lost and confused, the scenario after the last one in this demo is made to be very confusing.[Edited on 06/17/06 @ 09:00 AM]
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Clone_Commando21 |
Posted on 06/14/06 @ 04:56 PM
I have also been making Halo scenerios, and I would be greatful to know you'll be making mods, becuase I have to use probots as grunts because they are more like real grunts (weak but can be strong in groups) I was going to post one of my scenerios but winzip won't let me.... |
Drunkungan
File Author |
Posted on 06/29/06 @ 09:01 AM
Alright, 6/30/06 I am updating this campaign to include all the fancy stuff and adapted triggers, and expanding to 10 scenarios.[Edited on 06/30/06 @ 08:10 AM]
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Drunkungan
File Author |
Posted on 01/07/07 @ 01:20 PM
I'm sorry, but I will not be posting anything else for a long time, because my computer crashed, I had to get a new one, and this one needs a better video card for SWGB Saga. Shame, because I was almost done with my Halo Campaign. |
HGDL v0.8.2 |
Rating |
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3.0 | Breakdown |
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Playability | 3.0 | Balance | 2.0 | Creativity | 5.0 | Map Design | 4.0 | Story/Instructions | 1.0 |
Statistics |
Downloads: | 312 |
Favorites: [] | 0 |
Size: | 132.58 KB |
Added: | 06/06/06 |
Updated: | 06/30/06 |
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