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The Dash Rendar story chapter 1
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Author |
File Description |
Super_Jedi7 |
Posted on 06/02/06 @ 07:36 PM
File Details |
Clone Campaigns required?: |
Yes |
Style: |
Role Playing Strategy |
Number of scenarios: |
6 |
The dash rendar story chapter 1
Dash gets his way into an empire base.
Find the secrets
There’s a vo na tu shard in every 1 can you find them all?
Use controls to unlock gates
YOU MUST INSTALL ALL MODS WITH THE GAME TO PLAY IT RIGHT!!!REPEAT YOU MUST INSTALL ALL MODS WITH THE GAME TO PLAY IT RIGHT!
and for mods the last level the game ending and credits gives credits for all the people who’s mod I used. The only realy scenrio I made and I guess its sorty ok..mabe.
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Author | Reviews ( All | Comments Only | Reviews Only ) |
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Darth Fett |
Posted on 07/09/06 @ 01:52 PM
Playability: 3
A few of the levels in this campaign were quite fun. The first level had a good old RPG - fashioned feel to it, and it was quite good. The Speeder Bike level was fun, soaring around and destroying squads of stormies and speeders. The others, were not so fun. The second level was just a big empty map with about 6 stormtroopers, and you just had to walk the whole thing unopposed. The final two levels were downright stupid, as there was absolutely nothing to do but move your unit to the other side of the map, absolutely no enemy units on the entire map.
Balance: 3
The balance was surprisingly good. At one point of the game, I was almost killed by soldiers, which was good. It wasn't too easy, but it wasn't too hard. You're borderline 3 here, very close to having a 2 because of the lack of enemies in other levels.
Creativity: 2
The story was a tad bit interesting, the whole rebel spy infiltrating a navy base was cool, and I liked the health packs and holocron upgrades. Those two things added some more interesting flavor to the campaign, but there wasn't much else, much to my disappointment.
Map Design: 3
Map design wasn't good, but it wasn't bad. I liked that you used gaia objects and had enclosed areas for Dash to walk in, but I disliked the sometimes completely open map and the lack of terrain mixing. Once again, borderline 3, almost a 2.
Story/Instructions: 2
The instructions, once again, were not very helpful, but told you at least what to do. Altough there were some spelling and grammatical errors here and there, the instructions were legible, but still not to great.
Additional Comments:
-This is much better than your other projects.
-Try and mix terrains more, I will be posting some tutorials I made in one of your threads sometimes soon, please look for it.
-Try and write a more complex story as well as a background story. I wanted to know why Dash was sent to that base, how he felt being sent there, who sent him there, etc...
-Otherwise, alright job. |
Moff Seedron |
Posted on 08/31/06 @ 09:46 AM
Playability: 3
He seems to me that this campaign is simply a better copy of your 1st campaign "ERIC'S ADVENTURES". Last time, you were the spy "ERIC FARMER" who must infiltrate an imperial base, then must escape because of an explosion and return to "yaven" as you said (Yavin IV) to meet General Dodonna. This time, you control the famous Dash Rendar to infiltrate an imperial sea base, then escape because of the imminent main generator's explosion, then return to Yavin IV to meet General Dodonna. It's plain for all to see this is the same story that in ERIC'S ADVENTURES. ERIC'S ADVENTURES was a very bad campaign. Fortunately, in this one, I have noticed good progress. Unfortunately, action is too repetitive. Good, the triggers work and I liked exploring the first base.
Balance: 1
Except in the first scenario, there is no reason to lose because of your enemies : Dash kills them easily. In the first one, you can lose if you seek to attack the imperial fregates. In the last one, there is no fight... Do it as a cinematic or write what is doing in the story.
Creativity: 1
No creativity : same story as in ERIC'S ADVENTURES. Also, there are already some campaigns involving Dash which are better (as regards maps, upgrades,...). You must find a way to be creative... and do something what have not been doing before.
Map Design: 3
The map directly around the player is correct. You should add more eyecandy, more buildings, more units, more mixed grounds and water. Good idea to use mods.
Story/Instructions: 2
Here, I did not see any progress. Always numerous spelling issues. Do you check what you write ? Objectives, informations, messages clear in the first scenario : but in other ones, you know the objectives reading the messages as nothing is written in the instructions section...
Additional Comments:
What are these secret levels "Vor Na Tu Shard" ?
Good progress, dude ! You are a padawan, but, you could become a master one day... May the Force be with you, SP7 ;)
[Edited on 08/31/06 @ 09:47 AM]
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HGDL v0.8.2 |
Rating |
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2.3 | Breakdown |
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Playability | 3.0 | Balance | 2.0 | Creativity | 1.5 | Map Design | 3.0 | Story/Instructions | 2.0 |
Statistics |
Downloads: | 149 |
Favorites: [] | 0 |
Size: | 930.88 KB |
Added: | 06/02/06 |
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