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TauntSignal AI

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Clone Campaigns required?: No

TauntSignal AI

To use this AI, please place the TauntSignal.ai and TauntSignal.per files in your GameAI folder. You will then be able to access it by selecting it as a player personality in the scenario editor. This AI script will set an AI signal whenever a taunt number is typed in. The signal number set will be the same as the taunt number. For example, typing taunt 1 will set signal 1, etc. It also acts as an 'Immobile Units' AI, and will make all units in the AI's army stay still unless provoked.

- Wok

Special thanks to Stan, Zanzard Lothar and Bendak

AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Jedi Master Bryl
Review for Taunt Signal AI - Jedi Master Bryl

Rating: 4
This is a very useful AI, I can see it being used for irreversible events, I.E, only using a taunt once. That's the only bad thing with the taunt signal AI - each taunt can only be used once, which means it can't be used for taunt activated health packs or other things which might require a taunt to be used more than once. Still, the AI scripter is obviously quite talented (especially seeing as he wrote an entire guide on scripting), and the AI is quite useful. Unfortunately I cannot see many designers using this.

Additional Comments:
255 taunts, and an immobile AI, I can forsee this being used in perhaps Fixed Force scenarios. (Don't ask why).

[Edited on 12/21/05 @ 10:37 AM]

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HGDL v0.8.0

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