|
Author |
File Description |
Emissary of the Prophets (id: Admiral Zaarin) |
Posted on 02/08/04 @ 12:00 AM
File Details |
Clone Campaigns required?: |
Yes |
Style: |
Role Playing Only |
Number of scenarios: |
1 |
This is the long awaited RPG Coruscant Life, where you play as the Chandrillan Kleeve Rev as he embarks in a new life on Coruscant Life. Choose a job, buy items, explore Imperial City, and live out your destiny! |
Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Puddle_man |
Posted on 02/09/04 @ 12:00 AM
I must say that i am not normally into Life in the Citys but this one certainly grabbed my attention!
I must say that the map on the whole is very well done. All the triggers work well and the extra mods included in the game add more to what coruscant really is!
Playability
I managed to get into the game very quickly and found it very easy to use and play
Balance
From wat i can gather, the creator has used a whole lot of of different units to make this scenario into a good balance of loads of different units. Wyhat i found bad thoguh was only 5 jobs :( but ah well uc ant have everything
Creativity
As io said above many units have been used in this map and the inclusion of the mods add soem pretyt cool stuff to it (like the strip dancers :D)
Map Design
The creator has definitly put a lot of time in this and i feel he has done himslef proud in wat he has acheveid.
Story/instructions
Everything u needed to know was said and u could quite easily slip into the game and get stuck into for quite a long time
One of the only things i found bad about this was that it finished too soon :(
But anyway good job Admiral Zaarin and i am looking forward to ur sequel!!
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Farlander |
Posted on 02/10/04 @ 12:00 AM
Zaarin, good work. Well, I'm pretty disappointed, you know... it's like when you wait for a game for many years, and when it's released you feel disappointment, thinking "And that's what they made for 5 years?!". Well, actually, it is quite different with this campaign. But the fact that you have finished it is very... promising :)
Playability - 3
I really enjoyed to play... for a while. My computer was lagging, and even crushed.. one time. The other thing is that I thought that it would be like LitBC.. Well, it is like LitBC, but I enjoyed LitBC much more. And sometimes the jobs bugged me, because they didn't wanted to pay me..:( Sometimes. And I thought there would be more than 3 bulds and Underworld..
Balance - 5? 4? 3? 2? 1?
I think I will stick at four. I don't think there is much balance here... You know, I don't think that this game must have balance... You aren't at war and all this stuff... But still I will give you a four... As a thanks that you will relaze SE, which I hope will be much better.
Creativity - 5
I liked the merchant job.. But it is very slow. While you will go from one hangar to another with your "airspeeder" a day will pass, and you'l have to star from beginning. And I liked that airspeeder thingy too, but they aren't different... well, I say about speed...
Map Design - 4
The only thing I didn't liked... I think the only thing... is the Underworld.
Story/Instructions -5
While story isn't that good, but instructions are.. great.. I think. I even do not know what to say, because I'm... disappointed.
Overall
Hey, Zaarin, do not worry. This is your first campaign! It is great, but could be better. Alot better. Maybe you should develop it for 2 years? :) Just joking. Good luck with TattooLife :) |
SithKnight17 |
Posted on 02/29/04 @ 12:00 AM
PLAYABILITY
Hmmm, this got a three. Sorry 'bout that. But, have you ever played it yourself? I'm not dissing you, but the corriders are so packed it's hard to walk through, I buy stuff without knowing, and still can't find the front desk.
BALANCE
With a game like this it's hard to tell, so you got a four.
CREATIVITY
Very creative. Lot's of stuff to do.
MAP DESIGN
Map design was pretty good, but what kept it back was the corriders being packed.
STORY / INSTRUCTIONS
Instructions come easily, and the story is great.
OVERALL
The SE should be grest. I respect AZ, so despite the marks I give, it's a great campaign, losing out on technicalites. Try to do renaming triggers, or just take out unnessecary civilians. |
Darth Curtious |
Posted on 10/14/05 @ 10:26 PM
man, where is the front desk?
otherwise i like your campaign a lot. |
OttomanSultan |
Posted on 06/29/06 @ 05:13 PM
This took me for a loop as well. I eventually found it, of course, but given that it is the sqare thing in the lobby/restaurant with no one inside, it was difficult to ascertain that it was a desk at all, let alone the front desk.
Other than that, this scenario was excellent. Looking forward to Tatooine Life. |
HGDL v0.8.2 |
Rating |
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4.4 | Breakdown |
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Playability | 4.0 | Balance | 4.0 | Creativity | 5.0 | Map Design | 4.5 | Story/Instructions | 4.5 |
Statistics |
Downloads: | 2,591 |
Favorites: [] | 0 |
Size: | 717.82 KB |
Added: | 02/08/04 |
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