|
Author |
File Description |
MDN14 |
Posted on 02/13/03 @ 12:00 AM
File Details |
Clone Campaigns required?: |
Yes |
Style: |
Role Playing Only |
Number of scenarios: |
1 |
This is the demo for my Stealth OPS-RPG campaign. it is a short level but there are no bugs in it. Get the music for it here: http://www.freewebs.com/jk2_projects/OPS%20Music.zip Copy and paste the URL into the adress bar. Read the readme file for more info. |
Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Obese |
Posted on 03/02/03 @ 12:00 AM
I'm impressed with this campaign, very impressed.
Playability - 4
I encountered no big problems with the playability, although at times it became a bit confusing. I was suddenly thrust onto a map and told to 'watch for the towers'. The problem is that I had no clue where the towers were. This could be fixed.
Balance - 4
There are no enemies, but in this scenario you must avoid being spotted by towers. This caused me to lose once or twice, but if you know what to do, this scenario is a bit too easy. It's not too bad, but it could be improved on.
Creativity - 5
This was very creative. This was the first mission entirely made up of infiltration and stealth. As for triggers, I noticed some neat new stuff. Overall, the best part of the scenario.
Map Design - 4
The map was a bit lacking, in eye-candy and size. Only a small fraction of the map was used, and it wasn't quite as decorative as it could have been. Yes, it was in snow, but there are still some additions that could easily be made to improve the score.
Story / Instructions - 3
This was the weakest part of the scenario. I didn't recieve any storyline, and few instructions. I usually enjoy a good story to help get into the game, as do most people. The recon section could've had some information, such as 'the base walls may have some weaknesses in it', or whatever.
Overall, a very good scenario. I'm quite looking forward to the full version.
~OBESE~ |
Aftermath |
Posted on 03/07/03 @ 12:00 AM
Playability: (4) The scenario was great, i enjoyed playing it. I had the feel of being a 'secret agent' actually infiltrating a base. Though the level was quick and easy to complete, it would've been ncie to etxnet it and perhaps add patrols of Stormtroopers - not to attack, but to avoid thus adding to the stealth part of the gameplay. There were no crippling bugs that i detected either, and the triggers ent smoothly, the words lag and bug didn't even enter my head.
Balance: (4) As Obese said, there were no enemies, but i still lost a couple of times when i went within range of the Sentry Towers, but not too many times. Though it'd be nice if the creator could've implemented a 'scanner' or something similar to use a 'Flash Object' Trigger to reveal where the Sentries are on the minmap, say every 4 or 5 seconds.
Creativity: (5) I have not played a campaign of this sort before. So it was new to me. being spotted by the sentry towers was unique and as far asi'm aware has never been used before.
Map Design: (3) The map design was fairly good, but the map was small and the player didn't have enough 'room' in the allocated space to get really involved in the level because of this.
Story/Instructions: (3) There wasn't any real storyline, i just started the map and was told to do things. I as also somewhat confused as what to do once Han had dismounted his Ride, it took me a while to find a way into the base. This could have has a little more work done on it.
Overall, i enjoyed playing this level. And if the creator expands on the plot and some other issues then the full version could quite possibly be a very good campaign.
~ Aftermath |
HGDL v0.8.2 |
Rating |
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3.9 | Breakdown |
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Playability | 4.0 | Balance | 4.0 | Creativity | 5.0 | Map Design | 3.5 | Story/Instructions | 3.0 |
Statistics |
Downloads: | 506 |
Favorites: [] | 0 |
Size: | 1.12 MB |
Added: | 02/13/03 |
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