I had this file nearly finished sitting in my folder for months of procrastination before picking it up recently. It all started when I was testing new Expanding Fronts unit and deemed the transport mechs and Change Unit Property Object as amazing additions. So I wondered how a map could be made with infantry carried around by fast transports and speed as an important gameplay element. My idea was that the player would be given several different positions he could attack, but any attacked position would be reinforced; thus, a distraction attack would be necessary.
This developed into the three chokepoint-model I've adopted, but as I built the map, it became a lot less important than I originally thought. As it still seemed fun, I continued my work.
I have several ideas for sequel maps and thus a campaign set in the wider story, for which I already have vague ideas on the Imperial leadership and legions and the world with its geography, surrounding system, history and the origins, sides and development of the war. But currently I'm more interested in designing the battle of Kashyyyk or the 501st attack on Yavin. So I'll wait and see how many people enjoy this map.
I'm grateful to the author of Immobile Units AI Gold, and, more importantly, to the Expanding Fronts dev team for devoting so much time to this forgotten game.
[This message has been edited by Tauntaun (edited 12-05-2017 @ 05:44 PM).]