Xzimnut
Clone Trooper
posted 08-14-19 02:32 PM EDT (US)
Hi guys!
I am working on a MP scenario where rather than having to gather ressource, players have to destroy cargo hovercrafts from an AI player. I'm relatively new to scenario editing and to me, the simplest way to do that is to create a trigger with a condition 'Destroy Object' that would have a tribute effect. However, for that I would have to create a trigger for each hovercraft, and it would not work if the player creates new units.
So would there be a way to have this tribute effect triggered each time an hovercraft is destroyed without having to target each specific unit. Like a way to tell the game to trigger the effect each time an object fulfill the condition type=cargo hovercraft but not one in particular?
Thank you very much!
Xzimnut
Clone Trooper
posted 08-15-19 10:24 AM
EDT (US)
2 / 2
Wow, thanks for the quick answer, that sounds like a good alternative! I will give it a try and see how it turns out.