Recently I came across the game Submarine Titans. I thought that it would be nice to transfer the underwater landscape of this game to Star Wars: Galactic Battlegrounds.
Screenshots of the game:
http://www.ag.ru/games/submarine-titans/screenshots/3994
But I was unable to unzip the graphic files (except the interface files) of Submarine Titans.
You may be able to decode the Submarine Titans graphic files.
Here are the files:
http://www.mediafire.com/file/vusiel9331lldnn/Submarine Titans.7z
Script code tobitmap.bms QuickBMS:
# QuickBMS script
idstring "\x28\x0\x0\x0"
get name basename
string name += ".bmp"
get isize asize
math isize += 14
log MEMORY_FILE 0 0
# BM
put 19778 short MEMORY_FILE
# size
put isize long MEMORY_FILE
# reserved
put 0 long MEMORY_FILE
# bit offset
put 1078 long MEMORY_FILE
# append file
math isize -= 14
append
log MEMORY_FILE 0 isize
append
# dump file to disk
get isize asize MEMORY_FILE
log name 0 isize MEMORY_FILE
Page on XeNTaX:
http://forum.xentax.com/viewtopic.php?f=10&t=6819&hilit=Submarine+Titans
P.S. Sorry for my English. I use a translator.
Screenshots of the game:
But I was unable to unzip the graphic files (except the interface files) of Submarine Titans.
You may be able to decode the Submarine Titans graphic files.
Here are the files:
Script code tobitmap.bms QuickBMS:
# QuickBMS script
idstring "\x28\x0\x0\x0"
get name basename
string name += ".bmp"
get isize asize
math isize += 14
log MEMORY_FILE 0 0
# BM
put 19778 short MEMORY_FILE
# size
put isize long MEMORY_FILE
# reserved
put 0 long MEMORY_FILE
# bit offset
put 1078 long MEMORY_FILE
# append file
math isize -= 14
append
log MEMORY_FILE 0 isize
append
# dump file to disk
get isize asize MEMORY_FILE
log name 0 isize MEMORY_FILE
Page on XeNTaX:
P.S. Sorry for my English. I use a translator.
[This message has been edited by Soldiers_TODD (edited 12-26-2017 @ 07:36 AM).]