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| Artillery, Heavy Artillery |
| Capable of hurdling bolts of energy over long distances to the enemy. Has a splash damage and is useful against tightly packed formations. |
| Anti Air Mobile, Heavy Anti Air Mobile |
| Useless against a ground assault, Anti-Air Mobiles can obliterate Aircraft with ease. |
| Pummel, Heavy Pummel |
| A capable melee unit whose bonus is weak vs. everything but buildings. It uses cutting lasers to get up close and rip its target to pieces. |
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