|
| Air Transport |
| One of the best ways to get a unit from one location to the next. It can transport almost anything, over anything, and is hard to shoot down. |
| Bomber, Enhanced Bomber, Advanced Bomber |
| Bombers have no air-to-air fighting capability, but carry slow-firing weapons that can cause tremendous damage to buildings as well as groups of ground units in tightly packed formations. |
| Fighter, Fast Fighter, Advanced Fighter |
| The Fighter is quick and capable of delivering harmful strikes against any other unit, flying or otherwise. Its best use is to attack units incapable of returning fire. |
| A-Wing (Rebel Alliance Only) [CLONE CAMPAIGNS ONLY] |
| A hit-and-fade fighter exclusively available to the Rebel Alliance, the
A-wing can be built in Tech Level 4 once the Rebels have researched the
technology to do so. A-wings lack the thicker armor of their X-wing cousins, but
are specialized in their ability to execute extremely fast surgical strikes
against key ground targets. |
|