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Downloads Home » Campaigns » Shadow Guardian: Part I

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Shadow Guardian: Part I

Author File Description
PRP
File Details
Clone Campaigns required?: Yes
Style: Mix
Number of scenarios: 5
Star Wars: Shadow Guardian

Part I


Axis Mundi and some of his Jedi friends have been called by the three most senior members of the Jedi Council. It's their first mission for the Republic, but what the Jedi Knights don't know is that it may also be their last...

Note: This was made by Pay Back of the Purple Raccoon Productions Scenario Design Group.
AuthorReviews   ( All | Comments Only | Reviews Only )
Chewbacca717
Rating
4.2
Breakdown
Playability4.0
Balance4.0
Creativity5.0
Map Design4.0
Story/Instructions4.0
Playability: 4
It was a great idea, but the playability could have been much better.

Balance: 4
Not much to say here

Creativity: 5
The high point in this campaign. it was GREAT!

Map design: 4
Needed more Eye candy

Story/Instructions: 4
Needed better instructions
Darth Kiro
Rating
1.4
Breakdown
Playability1.0
Balance1.0
Creativity1.0
Map Design1.0
Story/Instructions3.0
I've posted this review (as well as some others), because there are SIMPLY OVERATED scenarios in Heaven. My purpose is to make them fall out from the top, so that there aren't any more disappointed users.

Note at first: Missions 1 and 5 are cinematics.

Playability: 1
Very simplistic game style. As the first playable mission is depressingly long and monotonous, the second is simply impossible to beat without cheats and the third one is stupidly short.

A very annoying feature, you may select a way to go, but soon you realise it leads to nowhere. It'd be a good joke if it happened only once, but sadly it is seen quite often.

Balance: 1
In the first playable level you are given 5 jedies, 2 medics and many troopers. It's "funny", that even one of the jedies can complete the whole mission.

The second playable level is impossible to beat without cheats. You obviously need to sneak between the enemies, because you don't stand even a ghost of a chance against them. However, you don't stand even a ghost of a chance to sneak between them without gettig killed before you have even reached the middle of the way. How the hell the player is supposed to win?!

As for the last playable mission, you also need to sneak, but it's much shorter than the second one and you can just ignore the enemies.

Creativity: 1+
I couldn't think of anything at least a bit creative except the sneaking parts.

Map design: 1
Levels 1 and 5 - A small platform in the middle of a large map with absolutely no decoration except few ships.

Levels 2 and 3 - flat fields of snow with cliffs, which are sometimes so far one from each other, that [sarcastic comparsion]a battle from "Lord of the Rings" can take part between them[/sarcastic comparsion]. Nothing else except the enemy facilities, which I felt to be positioned randomly.

Level 4 - An almost empty separatist "ship" and some asteroids with unrealistic amounts of nova and ore crystals on them.

Story/Instructions: 3-
The only acceptable element of the campaign. The story itself seems to be taken from a novel, but it is much more senseless than a novel. Especially with the "Will they get out of there alive?", which was mentioned at least 5 times.
The instructions are short and don't give useful information at all.

Additional comment:
It's not worth downloading this.


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Rating
2.8
Breakdown
Playability2.5
Balance2.5
Creativity3.0
Map Design2.5
Story/Instructions3.5
Statistics
Downloads:1,103
Favorites: [Who?]0
Size:65.63 KB
Added:01/03/03