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Downloads Home » Campaigns » Battle of the Eztic Mine (Demo)

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Battle of the Eztic Mine (Demo)

Author File Description
PRP | Emperor Tungor
File Details
Clone Campaigns required?: Yes
Style: Role Playing Strategy
Number of scenarios: 1
Begun this Clone War has.

Years passed after the Battle of Geonosis. As Count Dooku rallied more systems to his cause, making the Confederacy of Indepentdent System stronger than ever. Nute Gunray and other greedy Neimoidians of the Trade Federation had discovered a new planet in the Eztic System, a planet full of unlimited source of nova crystal. An illegal mining operation was now deep into this place.

The Jedi Order were blind, it was already too late for them to discover this nova crisis. The whole planet was under the control of Confederacy, the invasion of the Republic Army was a failure.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Aftermath
Rating
3.6
Breakdown
Playability4.0
Balance3.0
Creativity3.0
Map Design4.0
Story/Instructions4.0
Playability: (4) A nice fun mission, everything ran smoothly and lag was nonexistent. Though the objectives told me to locate the Confederate Tower and Destroy the Trade Federation control ship I couldn't accomplish these objectives, the scenario ended once I came across the sith master.

Balance: (3) This is the part which let the scenario down. Ki Adi Mundi could've completed the level on his own, the amount of troops you started with was far too many and the addition of 2 medics makes it nearly impossible to lose. My advice to the creator is to add a few more bounty hunters and town down the amount of starting troops.

Creativity: (3) The battling in a mine was an original idea. But the scenario lacked any change to the fixed force gameplay throughout the entire level, the addition of some puzzles or moments where Ki Adi Mundi gets separated would diversify the scenario.

Map Design: (4) I was impressed with the way Emperor Tungor created the mines and used the way Nova is placed sensibly. Also, the layout of his military bases was fairly good.

Story/Instructions: (4) Instructions were clearly stated and not on one point throughout the scenario was I wondering what to do next. A bit more dialogue during the scenario would've brought the score up slightly.
The Reconnaissance and Scouts tabs were also used effectively.

Overall, this is worth the download if you enjoy Fixed Force. As I said above the integration of more features and variety would grant this scenario a greater score.

~ Aftermath

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HGDL v0.8.0

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Rating
3.6
Breakdown
Playability4.0
Balance3.0
Creativity3.0
Map Design4.0
Story/Instructions4.0
Statistics
Downloads:562
Favorites: [Who?]0
Size:92.29 KB
Added:12/26/02