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Downloads Home » Campaigns » A Merchant's Vengence

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A Merchant's Vengence

Author File Description
spuddy
File Details
Clone Campaigns required?: No
Style: Build and Destroy
Number of scenarios: 1
This campaign takes place between ep 1 and 2. The main hero of this story is Mahwi Lihnn. Work with her to liberate the Nemodian leaders out of the impenenatrable Republic prison.
This is my third completed level, any commdnts would be much aprreciated. Good or bad. :)
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Aftermath
Rating
3.0
Breakdown
Playability3.0
Balance4.0
Creativity3.0
Map Design3.0
Story/Instructions2.0
Playability: (3) Although I like my huge battles as much as the next SWGB player, the Build + Destroy elements of this scenario began to get tedious when I was attacking the building which was lined with turrets or the prison camp itself. I did though, run out of resources after mining everything in my base and on the small mining camp and I found it difficult to decide what to spend my resources on.

Balance: (4) It was a nice long scenario and although I started with a pretty large army anyway, I still had trouble 'putting down' the republic base, the AA towers around the prison were not hard to get past but in some parts of the base there were just too many turrets.
Also, the enemy failed to send any units anywhere near my base apart from the odd Advanced Fighter doing some scouting, attacks from the enemy would improve the quality of this scenario.

Creativity: (3) A nice layout of the Trade Federation asteroid. I have also never played a scenario where you have to rescue someone from an orbital prison. However, the simplicity of building up an army and attacking a base became a chore after the many failed attacks.

Map Design: (3) As I said above, the Trade Federation asteroid was set out fine, and I liked the hologram projector. The prison itself obviously hadn’t had too much time spent on its design, a few scattered Coruscant Buildings and some parts were brimming with AA and Advanced turrets.
Other than the republic prison, your base and a really small outpost the map was empty. If the creator would’ve placed more asteroids, big or small, then the quality of the scenario would be increased.

Story/Instructions: (2) This is what let the scenario down, the story was merely ‘Rescue the Prisoners’
The objectives were set down clearly and the ‘History’ section was filled in fairly well too.
It was odd also seeing Mawhi Lihnn leading the TF army, it seems unlikely because she is a bounty hunter and if hired by the Trade Federation I’m sure she’d work on her own like the other bounty hunters.

All Spuddy needs to do is spend a little more time on his map design, filling in the bare areas and perhaps add a few triggers to integrate a story into the scenario.
Overall, its well worth the download if you’re into Build + Destroy or large battles.

~Aftermath

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HGDL v0.8.0

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Rating
3.0
Breakdown
Playability3.0
Balance4.0
Creativity3.0
Map Design3.0
Story/Instructions2.0
Statistics
Downloads:900
Favorites: [Who?]0
Size:21.92 KB
Added:12/17/02