Downloads Home
Review Guidelines
Main site
Code of Conduct

Advanced Search
Singleplayer Scenarios
New Releases
New Reviews
New Comments

Submit File
Browse Categories
New Files

Downloads Home » Singleplayer Scenarios » Jedi Power Battle, The Hardest Level Ever

Download File Post Review Post Comment

Jedi Power Battle, The Hardest Level Ever

Author File Description
Naboo Man
File Details
Clone Campaigns required?: No
Style: Fixed Force
You are on a very small amount of battle ground with approx 25 jedi. You must battle 16 jedi from the Galactic Empire, Trade Federation, the Gungans and the Rebel Alliance. Be careful, if you do not move your jedi correctly, the game will go VERY fast. e-mail me suggestions/comments at nabooman@hotmail.com
AuthorReviews   ( All | Comments Only | Reviews Only )
Map Design1.0
Playability: 1
Another gem from Naboo Man. After 'One Way Ticket' and 'World War III,' having to review another one of these is incredibly difficult for me.

Jedi Power Battle, insultingly named after a very underrated PS1/Dreamcast game, is a Fixed Force scenario that proudly claims to be The Hardest Level Ever,' as evidenced by the title.

The reality of that claim is questionable. In the scenario, you are given 25 Jedi, a mix of Qui-Gon and Obi-Wan. There are 4 other computer players, each with an assortment of Jedi or Bounty Hunters. All of the units must fight each other on a tiny island in the middle of space until only one player survives.

The trick to beating the so called hardest level ever? Don't attack anything. Just pick up all of your guys, move them to the corner of the island and let the AI players kill themselves off. Once most of the enemies are defeated, just mop up what's left.

Balance: 2
The only way to lose this is to not touch your units at all and let them get wiped out by the Bounty Hunters. Once all of your Jedi are in the corner, the enemy players will be too occupied killing each other to actively seek you out. You only have to worry about the occasional straggler wandering too close to you.

Creativity: 1
None at all. I'm sure anybody who's opened the Scenario Editor and decided to toy around with it has done this before. Plop down a bunch of units and see 'who would win.' I still occasionally do that out of boredom. Usually, we don't upload those because they're awful.

Map Design: 1
The entire map consists of empty Space terrain, except for a tiny island of Sand 2 in the middle that all of the players start on. About as pretty as you'd expect.

Story/Instructions: 1
Aside from 'Destroy all the Jedi,' there is no objective, and all of the menus are left blank.

I hate having so little to write in Story/Instructions when the author just leaves everything blank, so I'll post something that I've noticed throughout Naboo Man's scenarios. They have only 1 trigger. The trigger condition is 'Player Defeated: 1.' If you're familiar with triggers, you'll know that player 1 is you, and being defeated obviously ends the game instantly. But, Naboo Man pointlessly ties the enemy victory conditions to this. Fantastic.

Additional Comments:
Exactly what you'd expect from a Naboo Man scenario.

[Edited on 08/11/14 @ 04:14 PM]

Post Review Post Comment

HGDL v0.8.0

Forum Username:


Create a new account
Forgot password?
Map Design1.0
Favorites: [Who?]0
Size:1.81 KB