Arrives the second part of the successful one
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"Tales of Jedi Knights"...
"Tales of Jedi Knights II -- Tales from Clone Wars"
"There is unrest in the Galactic Senate. Several hundred solar systems under the leadership of the rebel leader, Count Dooku, have declared their intentions to secede from the Republic."
Take the control of several members of the Jedi Order, as: Obi-Wan Kenobi, Master Yoda, Mace Windu, Qui-Gon Jinn, Plo Koon, Ki-Adi-Mundi, Echuu Shen-Jon and Anakin Skywalker.
Protect to the Republic of the attacks of the Confederacy in places as remote as:
Varn, Kashyyyk, Spuma, Ryloth, Naboo, Norval II, Drall and other places.
Use the armies of the Republic and take advantage of the use of the force to fulfill your objectives.
Confronts dangerous animals, protect the Senator Padme Amidala,Infiltrate in the enemy base in the search of the planes of the super weapon of the Confederacy. Investigates and tries to survive in the entrails of a forgotten Sith Stronghold.
All this in a pack of eight scenarios that include:
And more than 580 triggers.
Includes the award-winning scenario in "Level of the Week" granted by Koenig, "Naboo".
|Author||Reviews ( All | Comments Only | Reviews Only )|
A campaign with very good playbility, superior to their predecessor.
With several improvements regarding the first part.
If you have some difficulty in some mission, you can always contact the author for e-mail, and he will help you.
The campaign is well balanced, with some use of your brain,
you'll can stay alive without no problems.
Map design: 5
Excellent, without doubts the level of Anakin Skywalker is one of the best that I have seen here. The mods gives more brightness to each one of the scenarios. In the Yoda's mission, those statues do me to remember to the "Mysteries of the Sith. The background's sounds of each scenario has been very well chosen.
An intelligent use of the triggers, Kowe has improved many of the Force's triggers.. The use of the triggers for the "Force Jump" it is excellent.
And the appearance of the Sith in the level of Yoda this delightfully accomplished.
The author has taken many cautions at this point, each sections are very detailed and the scenarios have its corresponding bitmap, of very high quality, like in "TOJK I".
I had alot of fun playing this. There were tons of things to do and it kept me going to the end.
I found it was very well balanced. It took some good brainpower to get through some parts.
Especially a certain part of Yoda's mission that had me going IT'S A TRAP lol.
I found that this was a very original campaign just like the firdt one. The mission were not just a kill this kill that and then go here. They had you have an actual objective beyond what you would think you would do.
Map Design: 5
The maps were excellent. I found myself on Yoda's mission kind of picturing myself on Korriban or Malachor V. You did a very good job of making good areas. My only issue was with lore. You really wouldnt find acklays reeks and nexus anywhere but geonosis in that grat of numbers. But i understand the limitations on predators.
I have to admit that they were hard to understand at times but that was mainly because i think he has english as a second language. but i was able to figure it out just fine. It will just seem a little strange reading it. The story was also excellent. It seemed like you were really put into missions of the Jedi.
I think that just like the first one... this campaign was excellent. I can't wait to download and try the final one. good job...