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World War III

Author File Description
Naboo Man
File Details
Clone Campaigns required?: No
Style: Fixed Force
You are the Galactic Empire and your base is surrounded by the gigantic Rebel Alliance. Take your army, make it larger than ever and destroy the Alliance. email me at nabooman@hotmail.com
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Gen_Rhys_Dallows
Staff
Rating
1.6
Breakdown
Playability2.0
Balance2.0
Creativity2.0
Map Design1.0
Story/Instructions1.0
Playability: 2
World War III is a trainwreck. Not quite as bad as 'One Way Ticket' from the same author, but still really bad.

This is a Build & Destroy scenario that places you in a crowded steel jungle of Imperial buildings, surrounded on all sides by enemy walls/shield generators. These walls serve no purpose, as only the north corner of the map has any enemy presence.

Despite having practically every building in the game plopped down at random, you start at Tech Level 1 and have to slowly advance through the tech levels before you can really start building an army. You are given 99999 of every resource, but it dries up very quickly as you build and upgrade units to battle the massive Rebel forces. Of course, there's no way to get more resources outside of using the Spaceport market or cheats.
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Balance: 2
I'm sure the author intended some sort of epic battle, but it just doesn't work. Your starting force is mostly ineffective against the Rebel army, and you'll have to churn out heavier units later on to slowly chew through their multiple layers of walls and turrets.

You start with numerous AT-ATs, but they turn out to be the 'Prototype' unit from the Imperial campaign. They do barely any damage to enemies, making them completely worthless.
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Creativity: 1
As with 'One Way Ticket,' little to no thought or effort was put into building this scenario. Plopping down a bunch of things in the editor with no rhyme or reason isn't creative.
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Map Design: 1
Your 'base' is a maze-like pile of random Imperial buildings. It's so congested that it's almost impossible to quickly move units around in a battle. You'll likely end up destroying several buildings yourself just to make breathing room.

The Rebel base is an equally disorganized mess, but they actually have some room to move. The rest of the map is a featureless slab of Red Desert terrain.
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Story/Instructions: 1
There's a one sentence statement of your mission, and that's it. All of the other menus are left blank.
==========

Additional Comments:
Not quite as dreadful as One Way Ticket, but still not worth playing.

[Edited on 08/11/14 @ 04:28 PM]


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HGDL v0.8.0

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Rating
1.6
Breakdown
Playability2.0
Balance2.0
Creativity2.0
Map Design1.0
Story/Instructions1.0
Statistics
Downloads:1,249
Favorites: [Who?]0
Size:10.39 KB
Added:06/03/02