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Downloads Home » Singleplayer Scenarios » Tusken Raider Revenge

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Tusken Raider Revenge

Author File Description
Darth Raze
File Details
Clone Campaigns required?: Yes
This is the first scenario I created, so it is quite simple really. There aren't many triggers. It's just a level for those of you who like the madness and mayhem of battles. The Tuskens VS The Jawas...how cool is that? :) The level is about the Tuskens getting revenge on the Jawa camp that helped Anakin find the Tusken camp he slaughtered in "Attack of the Clones". Your mission is simple...utterly destroy the Jawas in the way your fellow Tuskens were massacred. Please if anyone has any suggestions to make for me concerning this level, e-mail me. I'd greatly appreciate it!
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Map Design3.0
Playability: 2
Tusken Raider Revenge is a rather simple Fixed Force scenario that pits a large clan of Tusken Raiders against several Jawa camps. It's a very simple matter of selecting all your units and rolling them on top of the Jawas, but it's at least somewhat entertaining.

The intelligence menu suggests leaving some units at the camp to defend your main Tusken Tent, but there's not much point. The Jawa camps are closed behind walls with no way out, so they can't attack without you first destroying the wall.

One oddity I noticed is that significant lag spikes start happening when there's a ton of Jawas/Tuskens all attacking at once. I've seen GB battles much larger than this without problems, so I'm guessing it's an issue with the game itself rather than the scenario.

Balance: 3
Not a particularly difficult scenario. Typically two 'full' groups of Tuskens, plus the Chief are more than enough to smash each of the Jawa camps. The chief himself has an additional 3000 HP, but can actually die under the weight of the Jawa's firepower if left unattended.

Creativity: 3
Scenarios based specifically on Tusken Raiders are few and far between. There isn't a whole lot you can do with them, and this scenario - simple as it is - pretty much demonstrates the limit of their use.

Map Design: 3
The map appears to be a standard randomly generated Desert map, with three Jawa camps carved into it. Each camp is a box bordered by light walls and a few Jawa Camp props scattered about. It's sufficient, but not very nice to look at.

Story/Instructions: 3
There's a decent amount of back story to this scenario, mostly following the events of Attack of the Clones. It's not outstanding, but everything is clear enough to understand what needs to happen.

Additional Comments:
Not too good, not too bad. If you just want to watch big infantry armies smack each other around, you could certainly do worse than this.

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HGDL v0.8.0

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Map Design3.0
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Size:26.15 KB