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One Way Ticket

Author File Description
Naboo Man
File Details
Clone Campaigns required?: No
Style: Mix
No Description Available
AuthorReviews   ( All | Comments Only | Reviews Only )
Map Design1.0
Playability: 1
No description available is right. It's difficult to put into words just how awful One Way Ticket is, but I'll give it my best shot.

This is a Build & Destroy scenario set in a forest. You, and three AI controlled partners have to destroy two enemies - the Empire and Trade Federation. Sound kinda fun? Prepare to be disappointed big time.

First off, all four members of your team start in what I can best describe as a hallway. A tiny clearing that barely extends 15 tiles from the edge of the map before being cut off by a massive block of trees. It is within this minuscule clearing that you, and all of your allies somehow have to construct a base. It's an absolute nightmare.

Compounding the problem is the fact that each player starts with 0 of every resource, so you must spend the first few minutes slowly hacking away at trees/bushes to simply crank out 1 extra Worker or Prefab Shelter. While Carbon is way too plentiful, the author decided to have some fun by cramming the maps only Nova/Ore deposits deep into the block of trees. You'll have to either hack through the ludicrous forests, or rely on spaceport trading for Nova/Ore

The AI is clueless, having no idea how to work in such an enclosed space. Two of my team members never moved at all for the entire scenario. The one that did quickly ran out of building space and ceased development. This proved to be an unintended plus by the end. There is no win condition, and Allied Victory is disabled, so you're forced to turn against your allies to win.

Balance: 1
Like I said, the AI has no clue how to deal with this complete lack of build space and resources. It's a miracle if they can even advance past Tech Level 1. Every player is given a handful of heroes to start with. Using only your 5 Wookiees backed by a handful of Medics, you can completely decimate the enemy as soon as the scenario begins. Most of the enemy heroes are Sith, and can get juggled back and forth between your ranged units, unable to do any significant damage. Taking a loss doesn't matter, as there are no loss conditions, or triggers at all.

Creativity: 1
There was no thought put into this mess, from the impossible building area, to the complete lack of resources, this is creative trainwreck in almost every way imaginable.

Map Design: 1
The map is largely a mishmash of various types of trees patched together in ugly blocks that take up roughly 85% of the space. Dividing the center is a rectangular river crossed by a long bridge. The clearing you build in is a narrow stretch of Grass 1 surrounded by walls and gates, with several paths cut into the forest leading toward the bridge. It's an absolute mess.

Story/Instructions: 1
Nothing at all, really. You are told to protect your heroes and Command Center, but the lack of triggers makes that particular 'objective' worthless.

Additional Comments:
One Way Ticket easily ranks among the worst SWGB scenarios I've ever played. Avoid at all costs.

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Map Design1.0
Favorites: [Who?]0
Size:83.29 KB