Welcome
Downloads Home
Review Guidelines
Main site
Forums
Code of Conduct
Search

Advanced Search
Campaigns
Home
New Releases
New Reviews
New Comments
Top-Rated

Submit File
Browse Categories
New Files

Downloads Home » Campaigns » The Search for Skywalker (Complete)

Download File Post Review Post Comment

The Search for Skywalker (Complete)

Author File Description
Chris_Mortimore
File Details
Clone Campaigns required?: Yes
Style: Role Playing Strategy
Number of scenarios: 3
The Search for Skywalker Part 1,2 and 3.

Darth Vader has taken an interest in Luke Skywalker after he destroyed the Death Star at Yavin. Now he has come back to Tatooine to find clues as to where he might be.

In the first scenario you explore Tatooine trying to find evidence of where Luke may be. You visit the Lars farm and Mos Eisley. There are people to talk to such as the Landspeeder Salesman;

Also you have the optional tasks of destroying a jawa camp, a tusken camp and killing some of Jabbas men to show him the Empire is still the boss on Tatooine.

I hope you enjoy it i may have updated versions of it in the future.

This is the final version including all parts and a cutscene at the end.
AuthorReviews   ( All | Comments Only | Reviews Only )
Tantive_IV
Rating
2.0
Breakdown
Playability2.0
Balance3.0
Creativity2.0
Map Design1.0
Story/Instructions2.0
Playability: I failed to find the "fun" factor in this campaign. The triggers were fairly good, but they really didn't boost the campaign at all, They just served for minor details. I felt like I was playing a random map. Also, the talking needs work. You need to separate the sentences, in stead of leaving the player to read three character's lines in 10 seconds. Consult the Editor Guide for those instructions

Balance: The balance was average, it was on the easy side though.

Map Design; Unfortunately, another campaign falls victim to RM maps. Every scenario except the first was a random map. The first scenario had a very bland environment. All Red Desert, with some elevation, and sand only at Mos Eisley.

Creativity: Not much to say here, basic triggers, a story that has gotten boring, eh, needs some work. You should DEFINITELY work MUCH more on triggers.

Story: If you were looking to cover the story in between ANH and ESB, you failed. Even if you didn't want to do that, the story was pretty bad.

Instructions:Like I said before, this was more like an RM game than a Custom Campaign. I was left in the dark on what to do on numerous occasions.

-Tantive

Post Review Post Comment

HGDL v0.8.0

Login
Forum Username:


Password:




Create a new account
Forgot password?
Rating
2.0
Breakdown
Playability2.0
Balance3.0
Creativity2.0
Map Design1.0
Story/Instructions2.0
Statistics
Downloads:1,253
Favorites: [Who?]0
Size:227.85 KB
Added:09/21/02
Updated:09/24/02