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Downloads Home » Campaigns » STAR WARS Ep_4 - A New Hope

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STAR WARS Ep_4 - A New Hope

Author File Description
File Details
Clone Campaigns required?: Yes
Style: Role Playing Strategy
Number of scenarios: 8
=====STAR WARS EPISODE IV : A New Hope=====

in this pack, you'll find 8 scenarios from the Star wars movie A new Hope.

Have Fun but before, requirements :

To play this Campaign, you must have :

- The Clone Campaigns Expansion Pack
- The Landed Millenium Falcon Mod
- The Landed TIE Fighter Mod

Place the ".CP1" file in your campaign folder in the SWGB Game Directory.

This campaign is the propriety of SWGBMASTERGAME and cannot be modified.

If you have comments, send them to swgb_private@hotmail.com.

I hope you'll downloading it.

Thank You,

bye ;-)
AuthorReviews   ( All | Comments Only | Reviews Only )
Map Design2.0
First of all this really was a dissapointing campaign, after everybody wanted an ANH campaign.

Playability: Almost all of the time I had no clue what to do. The tatooine levels were confusing and the death star was extremely boring and innacurate.

Balance: Most of the levels were impossible to lose, like the first 5 or so. The death star assault was the only challenging level. And it was sort of pointless to have all of those rouge squadron pilots survive since the only ones who survived were Luke and Wedge in the movie.

Creativity: Nothing new was really added to ANH which is sort of a downfall. Most movie-based campaigns have at least one level creativly designed by the author to enhance the movie.

Map Design: The maps were OK. The tatooine maps were well detailed in some places but dull in others. Your Mos Eisley needs a lot of work. You have the buildings and units, but you need to make more actvity. Make them patrol the city and have transports flying around and things like that. Your death star was very week too. Instead of an endless stretch of walls, make some eyecandy like scaffoldings and shipyard equipment to make your interior levels to look more realistic. Also, in the last death star level, use walls instead of cliffs for the trench.

Story/Instructions: The basic story was included but a lot of times objectives were very unclear. I had no idea who to sell the speeder to and lots of times it just had "hero must survive". There was very little diolouge and one cut-scene in the entire campaign.

I would suggest doing a lot of work on this. You need to take some time and look through all the units and buildings. You could have had a crashed escape pod instead of a transport. You could have had Lars' Homestead instead of a regular mosisture farm. Just touch it up, make lots of cutscenes with lots of diolouge, and it should be a much better campaign.

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Map Design2.0
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