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Downloads Home » Singleplayer Scenarios » FINAL FANTASY PROJECT (BETA)

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FINAL FANTASY PROJECT (BETA)

Author File Description
TravDark
File Details
Clone Campaigns required?: No
FINAL FANTASY PROJECT (BETA) INFO > This Single Player level is a BETA verison of the new campaign I'm making called "FINAL FANTASY PROJECT". In this level you play the DEEP EYES commander going to a city and taking out the bad guys with some twists thrown in. I hope you enjoy playing this preview of my new campaign that will be coming soon!!! If you have questions or comments about my level please e-mail me at huink@msn.com
AuthorReviews   ( All | Comments Only | Reviews Only )
Gen_Rhys_Dallows
Staff
Rating
2.0
Breakdown
Playability2.0
Balance1.0
Creativity2.0
Map Design3.0
Story/Instructions2.0
Playability: 2
Final Fantasy Project is an extremely basic Fixed Force scenario apparently set within the Final Fantasy universe. Could have fooled me.

The gameplay consists of navigating a city - that looks more like a hallway - and killing the various Wampas tearing apart the buildings. Eventually, you need to find and kill their leader, which wins the scenario. It all really boils down to inching forward and attacking non-threatening enemies as they appear. The scenario is extremely short, taking about 5 minutes to complete, less if you decide to rush it.
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Balance: 1
The enemies post virtually no threat to you. The Wampas move very slowly, and often fall under the weight of your units fire before they can even take a swing at you. Even if they do manage to land a hit, they deal almost no damage. The leader of these enemies, who you'd expect to be at least marginally more dangerous than the rest, is one of the Gungan Boss heroes who cannot attack.

Since the scenario has only one objective, to kill the leader, it's entirely possible to just ignore the Wampas completely. They'll rarely attack you on their own unless you fire on them.
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Creativity: 2
A GB adaptation based on Final Fantasy is kind of an odd idea, but it's at least unique. Problem is, there's nothing really differentiating it from Star Wars besides a little text-dump at the beginning. And as mentioned above, the gameplay is depressingly simple and uninteresting.

Map Design: 3
The city described by the author looks a lot more like a corridor in the game, but at least it's a nice-looking corridor. It's decorated with debris and bodies and manages to look sufficiently war-torn, but it takes up only a small fraction of the entire map.
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Story/Instructions: 2
I've never played a single Final Fantasy game, and I know very little of its story. Suffice it to say that this scenario does not really help. You are given 1 short paragraph of backstory from a trigger, but all of the briefing menus save for your one objective are left blank.
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Additional Comments:
Even if you're into Final Fantasy, this extremely short and simple scenario isn't a very interesting experience.

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HGDL v0.8.0

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Rating
2.0
Breakdown
Playability2.0
Balance1.0
Creativity2.0
Map Design3.0
Story/Instructions2.0
Statistics
Downloads:719
Favorites: [Who?]0
Size:8.08 KB
Added:05/31/02