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Downloads Home » Campaigns » Plo Koon's Assignment (FULL VERSION)

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Plo Koon's Assignment (FULL VERSION)

Author File Description
File Details
Clone Campaigns required?: Yes
Style: Mix
Number of scenarios: 6
It's finally here for those who have been waiting for it. The story takes place about a month after AOTC, when the Republic is doing a routine check for enemy forces in systems near Coruscant. Their scanners pick huge droid readings in the Corpia system. They are unsure whether or not It's the Confederacy, the Trade Federation, or just civilian colonies with farming droids. They can't pass on since it could be a threat. The council decides to send Plo Koon, jedi master and reconnaissance expert, along with two escorts, to investigate and report back ASAP. When Plo Koon's simple mission turns into a disaster, a whole new story opens up...

-Mix of RPG, Fixed force, and B%D
-Tons of triggers
-Custom sounds (My custom music got rejected)
-6 Action-packed scenarios

Make sure you read the history section before playing each scenario to keep up with the story. Also, please do not cheat or you will miss out on some story related triggers and some cool stuff in the last level.

FINAL NOTE: I originally had some custom music, like duel of the fates for the end of my last level, but it got rejected. If you are a Kazaa user, you can download "Star Wars - Duel of the Fates.mp3 and put it into your sound folder. The chances of getting the exact one as in my campaign are very very slim, but if you happen to get it, it's worth it. The one I have is exactly 4:14 minutes long, just in case you already have it. Have fun with this campaign, I put countless hours into it and I would really appriciate a rating.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
File Author
Just a notice to people who downloaded my campaign. I recently encountered a bug in my 5th scenario "The Rescue". At the end, when you must take your heros back to the ship, It removes them and activates the victory trigger. But I forgot to deactivate the Plo Koon dies trigger so you will lose once you complete the last objective. Just use skywalker once you get to the ship. Also I playtested my last mission and realized that I made it pretty much impossible. There are just too many federation units and even with all of the optional units you can aquire it's impossible to beat. Just use darkside6 to get rid of player 6 which is the federation and continue the scenario normally. I will be submitting an update soon to fix these problems.
Map Design4.0
Fun! I had a great deal of fun playing this campaign. Each element of play style (RPG, B&D, FF) all have thier strong points. This campaign takes the best of each of those and puts them together in a well executed package.

I especially enjoyed the storyline, playing the heroes, and the way they blend into believable maps. It all flowed together fairly well in a pre-empire timeline, in a beleivable format. The maps were built using props appropriate for the timelines and civs, at least for the most part. The consistencey lends legitmacy to the storyline.

There was the one bug at the end of mission 5, as the author mentioned. I found mission 6 to be balanced just fine and not 'impossible' as the author writes. I did find one line of dialoge quite inapropriate.

Well done and alot of fun. If you enjoyed the stock campaigns, you'll most likely enjoy this. Especially episode 1&2 fans.

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Map Design4.0
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