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Downloads Home » Campaigns » Way of the Force: Demo

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Way of the Force: Demo

Author File Description
File Details
Clone Campaigns required?: Yes
Style: Role Playing Strategy
Number of scenarios: 1
No Description Available
AuthorReviews   ( All | Comments Only | Reviews Only )
Boris Broznie
Map Design2.0
A few scenarios catch my eye for various reasons. This was one of the scenarios that caught my eye, mainly due to the playtesters who supposedly rated it with close-to-the-Punkers. I would like to say that I could rate it that high, but I can't.


I am a large fan of RPS and/or RPGs as this was submitted. It is actually a fixed force campaign (cam-pag-en, hehe). I also don't mind these as it is what the game basically is. A mix of created forces to help nullify one anothers weaknesses so that you can defeat the opponet. I must admit, there was some fun, but not much. I wouldn't play it again, but there are those who might like this scenario, it depends on your tastes.


I may be called harsh or critisised for this score, but its what I found it to be. Unless you were clumsy, you could not die. I lost 1 unit. One. That was one of the Mech Destroyers given to me. With Yoda, you can own just about every living thing and Yoda isn't close to dying. There is no threat that I found. Before you could even loose a Jedi Knight you were given more. Before you could loose another one, you were given more.


I didn't see any of the oldest or newest trigger tricks implemented. Not the switch opening the door, or even old school health packs, which I am prone to like. Nothing remotely creative was there. The only semi-creative part I saw was in the Story, which was... imaginative. But that falls under Story/Instructions.


The map was not pathetic, but offered not even a hint of eye candy. Maybe it was me not paying attention to the surroundings, but there were hardly any flowers, no elevated terrain to look like mounds of snow etc. There was nothing much to look at bar snow and a path. The cities weren't bad either, but there were just a Road 1/2 with some buildings.


The story was imaginitive but left out alot of detail that wouldn't spoil a story. There was *no* Galactic Empire when Qui-Gon Jinn was around, there wasn't even the starting of one. It could very well be another Empire, but that was not told to us, therefore most automatically assume it is the Galactic Empire. I also wonder why it would take about 20 Jedi the task of calming one rogue Sith who has no love for the Sith anymore. Maybe it's my pedantic and pessimistic nature that brought out those facts or maybe its the creators hiding the storyline from us, meh, I'll find out one day.

SIDE NOTES-=- Can't review this, hehe.

I know this is only a demo, which is what people release to see what can be improved and how people liked it. I hope I haven't been too mean and cranky but if you disagree with anything I have said and have solid evidence it goes against the Reviewing Tutorial (I was reading it while reviewing, as I always do) I will gladly look at your point of view and change my review if I see fit, but discuss it with me rather than running off and complaining to Grenadier or Yoshi. My e-mail is somewhere on the forums or just check my profile.

I believe this scenario could do with improving as I hate to see any scenario designer pour his heart and soul into a scenario and then a cranky man such as myself comes along and destroys there dream. There are experienced veterans who can help you with tricks of the trade all of who are willing to help so long as you don't demand their help. Also, make sure you read the Scenario Editors Guide (I don't have the link handy) before you ask excessively asked questions.

Thank you for reading my ranting and I look forward to seeing more of your work provided you take into account what the public say, it will help you become more renowned around the forums and help increase your scenarios potential.

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