Imperial Entanglement (Demo)
Beren Sykes used to be at the top. One of the greatest assassins Imperial Intelligence had ever seen. That was until Internal Security Director Isard ordered him to assassinate a high-ranking Senator, and his entire family... including his two children. That's when the top Imperial assassin walked.
|Clone Campaigns required?:
||Role Playing Only
|Number of scenarios:
He became a common outlaw, a gun for hire assassinating lowlives for other lowlives that could pay the fee. Now Sykes has been given a job from Jabba The Hutt. It seems like a simple enough job; take out a financial-type named Yerka Mig that knows a little too much about the slug's criminal empire. There would be a few risks involved, but there always are. Little does Sykes know that the job is about to go horribly wrong...
---> Role-Playing style Campaign!
---> Six action-packed Scenarios!
---> Tonnes of Star Wars Universe detail!
---> Custom Star Wars music!
This is the first scenario of my new RPG campaign. The full campaign will be released... whenever I finish it. Hopefully by mid-September. This is basically a prolouge scenario and takes only about 15 minutes or so to beat. Enjoy.
|Author||Reviews ( All | Comments Only | Reviews Only )|
Another great release by Warlord Jared!
Playability:5, every time when a trooper patrol came near me in the city, I turned the other way and hid behind a building. Now that sounds strange, but this game carries you away with its music and fun!
Balance: 2, this is what let it down, I had to cheat to avoid dying a lot, and it practically let it down.
Creativity: 5, I've never seen you going up on a hill to assainate, runnig through guards into a bunker, great new features!
Map Design: 5, I felt as if I was in that world, it was so detailed so exelennt to look at! The city blew me away, not many designers rename tons of Bespin Building and troops.
Story / Instructions: It felt as if I were reading a book on reconisance and intelligence, this author has put a lot of effort in this.
Keep it up, Jared!
Admiral Ackbar, SWRS
Everything worked and flowed well; lag was nonexistent.
I haven't a clue what Admiral Ackbar is referring to; I'm rating this 4 because it was too EASY. I only had to reload the game once, and that was due to my own incompetence and not the scenario's.
I'll agree with the Admiral on this one - the assassination scene was spectacular. Kudos to you for achieving that.
Map Design: 5
Beautiful map ... stunningly realistic world ... gorgeous lively city ... 'nuff said.
Great story, great instructions. All of my objectives were crystal clear.
I look forward to the continuation of this campaign.
Lots of fun, a nice fun mission, that is quite short, but very sweet, as you deal out "Hutt Justice". The escape part was a little annoying but not hugely to the Veteran RPGer which anyone that downloads levels from here would be/
This is where it slipped, which didn't surprise me too much as Jared didn't use Healing triggers for his last,but here he did and he used them well, yes the end was hard in 2 places, but if you shot the probot and legged it to the MedPack you could live though then going to the transport was a good idea. The other bit was if you took the cloeset path to the city where you meat 2 strike mechs and are rapidly picked off as you can't outrun them.
Good as always, a fantastic idea for a mission stealine explosives,stealing ships, escaping from a failed mission and blasting out in a ship being chased by TIEs. The start at the spaceport was fantastic, because it did something you'd never expect and the dialogue was great.
A gorgeous city, with huge numbers of renaming triggers being used to make it better, even the flying ships were renamed. The marshes to the river were very nice too and added a natural touch to the level.
Its official( well not really but hey artistic license)Beren Sykkes is the Star Wars James Bond, he is swauve ,smart and arrogant as hell and I like him.Instructions were good as well though I never used the ship repair kits.
Official SWSR Reviewer, Big Fat Wookie
Playability was good, a few problems with the transport though. When I saved the game, and came back, I lost control of it and had to restart the scenario. Other than that it was fine.
Balance was great, I died alot but it wasn't impossible.
Creativity was good, nothing really new or anything but it was all pretty good stuff.
Map Design was all right, the problem I found was that only a little more than 1/2 of the map was used. But it was great besides that.
Story was great, no faults and it creates alot of potential for a good campaign. Instructions were good, you knew what to do the entire time.
I suggest all to try this. ~BFW~