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Downloads Home » Singleplayer Scenarios » Final Battle (version 2)

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Final Battle (version 2)

Author File Description
PooCooper
File Details
Clone Campaigns required?: No
Style: Build and Destroy
Please Disregard first version. Empire fans rejoice, this is time to put Vader back on top where he belongs. Fight against an enemy base bigger and nastier than anything you have ever seen. Even get that stupid brat of a son back on at home on the dark side where he belongs.Enjoy!!
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Gen_Rhys_Dallows
Staff
Rating
2.0
Breakdown
Playability2.0
Balance3.0
Creativity2.0
Map Design2.0
Story/Instructions1.0
Playability: 2
Final Battle isn't a particularly great B&D scenario. The player (Empire) along with 2 AI allies (Empire and Federation) have to attack a combined force of Rebels, Naboo, Gungans, and Wookiees. It's not quite as enjoyable as it sounds.

The description says that the enemy base is one of the most heavily defended ever built, but the reality of that is much less impressive. Each of the 5 enemy players starts only with 6 Workers and a Command Center. They are located so close together (all occupying the southern corner of the map), that building functional bases is nearly impossible for them. They will constantly cut across each other's land, and build multiple layers of winding, intersecting walls and gates that lead nowhere.

It becomes so cluttered that it's impossible for their units to even leave their bases, thus cutting off Worker's access to resources and hampering their defenses when attacked.
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Balance: 3
Because of the congested and unorganized enemy base, fighting your opponents is very easy to do, especially if you attack early with your heroes. In my case most of the enemy players resigned half-way through because they had no room for their bases to operate properly.
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Creativity: 2
Basically a 3 vs 5 random map with the players lumped uncomfortably close together. There isn't a whole lot of thought involved.
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Map Design: 2
The map appears to be based off a randomly generated map, but the center is filled with random props that look extremely cluttered and out of place.

Instead of the small veins of resources you see in a normal RM, all of the deposits in this map are ugly, rectangular lumps of crystals dumped right next to your Command Center.
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Story/Instructions: 1
There's only basic, 1-sentence descriptions of what's happening in the scenario. Really nothing of any substance whatsoever.
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Additional Comments:
A B&D with the odds stacked highly against you could make for an interesting challenge, but the lack of thought put into the enemy placement makes this scenario a disappointment.

[Edited on 07/24/14 @ 03:25 PM]


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Rating
2.0
Breakdown
Playability2.0
Balance3.0
Creativity2.0
Map Design2.0
Story/Instructions1.0
Statistics
Downloads:870
Favorites: [Who?]0
Size:111.51 KB
Added:05/26/02