A Crumbling Republic: Super-Demo
The Clone Wars have been raging on for the past year. The Galactic Republic is in turmoil as hundreds of solar systems continue to join the Confederacy of Independent Systems. The Jedi Knights are being constantly deployed in an attempt to resolve planetary conflicts, aided by the newly built Republic armed forces.
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One such conflict is between Garos IV and its neighboring planet Sundari, which have been engaged in a civil war for many generations. In response to a request for aid by Garos IV, a small team of Jedi are sent to the remote planet in hopes of resolving the conflict.
A fragmented message is then recieved by the Jedi Council several weeks later from the Garos IV defenders containing the phrase "rogue Jedi". In response to such a serious issue, Master Plo Koon of the Jedi Council goes to the besieged planet personally to investigate the matter.
Many weeks pass without word from Master Plo Koon. Jedi Master Tar-Callion Dhar is called to a special meeting of the remaining Jedi Council on Coruscant to help solve the dangerous puzzle...
Take control of the Jedi Tar-Callion Dhar to fight the separatist forces on the planet Garos IV. Can you solve the mystery of the rogue Jedi?
---> Over 400 triggers!
---> Role-Playing and Fixed Force styles!
---> Tonnes of Star Wars Universe detail!
---> Only a preview of things to come!
---> Custom Star Wars music... is no longer an option!
This is just a compressed preview of my full campaign "A Crumbling Republic", which will have 12 (or 13) scenarios in total, released in 4 parts. Watch for that in the weeks and months to come. Also watch for my new RPG campaign, "Imperial Entanglement: The Tale of Beren Sykes", tentatively released between the end of August and the middle of September.
* Due to the large amount of units and triggers in this scenario, there is a some lag for a little while. I apologize for that.
|Author||Reviews ( All | Comments Only | Reviews Only )|
Fantastic, a long level, filled with variety challenge and fun. Best level out there at the moment bar none( At least til SOTE and Casino get realised )SCN Punk Grade at least.
It does beat your system a fair bit, but my Athalon 900 handled it fine, thats not the authtors fault.
Stunning,a lot of enemies, but never more than you could take( Except those 3 dammed IG-88s which mulled me over very nicely, Tip RUN LIKE HELL!.
Crushers were nice too.
Lots of fantastic , complicated triggers and smart objectives. A very good idea for a campaign too, if all the levels are this quality even SOTE will be kicked screaming in the Gonads.
Gorgeous, not a twinge of random map, if this was a women it would be Eve herself. Base was good, Caves were good as was the fantastic security corridor.
Perfect storyline, with unique twists and turns and suprises. The Instructions were excellent too with some excellent tips and clues. The BMP was well done too.
A new King is born.
This is some good stuff, here. VERY good stuff.
I can't say it's perfect for a couple minor reasons. First of all, there's a segment where you have to squeeze a decent-sized group of forces through a narrow path in the trees. I HATE THAT. Stuff gets stuck, important characters get killed.
There's also that irritating "Follow me" looping effect. I HATE THAT TOO. You have to protect a character you have no control over, and there were numerous occasions where Captain Vanyar gleefully wandered off on his own and got slaughtered, and you can't get him to return to the group. Aggravating.
Overall though, it was playable; fun, no trigger bugs, good stuff all around.
A few battles near the end got flaky; your Jedi get ambushed and torn down to their last 100 health, which forces you to sit and wait for it to regenerate. Snore. Especially when you can only use Plo Koon to handle one of the big ambushes, since (as previously mentioned) you can't control Vanyar and keep him away from the fight. Bring in your main character, who Vanyar is following, and bam. End of Scenario.
A LOT of clever details here. Well-scripted sequences, mix of fixed-force and hero-wandering, scene-switching, all of it nicely done. The bit at the end with the mining vehicle really surprised me.
Map Design: 5
There was one place where I couldn't find the hidden path to save my life, but I won't dock for that. This is a big, detailed map; the author put a lot of effort into it and it shows.
Good. Good good good. Very cinematic.
* End note: The opening sequence WILL bring your system to its' knees. I have a 1.6Ghz processor and it began to cry. Eventually it's okay though, when the action moves indoors.
Review by Big Fat Wookie, SWSR
The problem with this scenario was that it lagged alot. This caused alot of problems (And impatience ;) ) But other than that it was pretty good.
Balance was great, not too easy and not impossible.
Pretty good, nothing really new but everything was great.
The lagging could have been erased quite easily with a less complicated map that wasn't so BIG.
Story was great, it captivated me and didn't interfere with anything in SW Universe. Instructions were quite clear and understandable.
This scenario has great potential, and I am looking forward to the campaign. ~Big Fat Wookie~
It was slightly laggy for me at the beginning - nothing major, but I don't really consider it to be worthy of much recognition. The rest of the scenario certainly made up for it!
It was quite balanced.
Wonderful, wonderful use of triggers throughout the entire map - which is quite huge.
Map Design: 5
Beautiful! The city was stunning - it certainly depicted quite well as a war-torn one. It also greatly added to the realism by changing the names of all those buildings/units to fit your storyline. Again, great job!
Great story and well-written instructions. You are sticking to the original Star Wars 'mythos', yet have added your own unique creations into it - that is always a good thing.
With all that said, I cannot wait for the rest of this campaign to be released.
Absolutely wonderful map, filled with many interesting puzzles (the elevator section for example) and mechanics.
One minute your fighting through a tower to reach the commander, the next minute your leading a small army to assault an enemy base.
The only thing that I had problems with was the captain following me constantly, getting himself shot to bits by droidekas.
Never felt that the forces I was facing where overwhelming. All enemy forces were easy to beat once you adapt a strategy against them.
Both the map and the story were very creative. The map had excellent cinematic effects, while the story was perfectly crafted from existing lore. I really enjoyed the creative choices it took from the existing lore of the Garos IV and Sundari planets (I suggest anyone who hasn't, to read more about them on the wookipedia).
Map Design: 5
Gorgeous map design. Simple as that.
Simply perfect. Made me feel like I was in an actual battle during the clone wars. Highly reminiscent of an actual The Clone Wars show episode.