Take command of several heroes, such as Obi-Wan Kenobi, Qui-Gon Jinn, Plo Koon,
|Clone Campaigns required?:
|Number of scenarios:
Anakin Skywalker, Yoda, Ki-Adi-Mundi, Mace Windù, Echuu Shen-Jon.
Search for the ancient Holocron in several places of the galaxy such Dagobah, Naboo, Chalcedon,
Help to Gungans, Wookiees and others and combat to Confederacy ,Trade Federation forces and
dangerous animals. Use the force to clear the path to your objetives.
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Apsolutely stunning, a great fun level( Currently in the LoTW spot for this week)It is the definitive guide to how Jedi should be used, this IS what Jedi do. Its the most fun I've had since FFF.
You faced alot of enemies, but it didn't matter as you never faced them all at once( Windu vs the Sith Knights is not advised, go help the women first)You never faced anything that you couldn't handle with a bit if brains.
Lots of smart triggers, and very creative design and implementation of levels. The Force power triggers were a very nice idea, but some didn't work which is a shame, because most of them did.
Fantastic design, no random map could have come close to the quality of this, it was consistent the whole way through.
Stunning, very nice story and very detailed intelligence and reconnaisance, which are always a good boost to a level, Bitmaps were used also and these were of high quality, I could easily see the author as being SCN Punk material with some more practice with triggers and possibly moding.
Well done, fun campaign. Done in a believable format that fits each Jedi appropriately.
The maps were very well done, although I was never able to complete the final mission, after hours of attempting to trigger something that matched the objectives. I must have missed something.
It's definitely a recommended download. It appears that English is a second language to the author, so be patient with some of the text. Overall, very well made, and lots of fun. The author was even kind enough to answer emails as well. Always a plus :-)
I disagree with the above comments. I found these levels very dry and boring. I only completed the wookie level, it took me 3 hours to completeand I started the Obi wan level but I couldn't take the bordem anymore. The level design is very basic and offers nothing new. Story is boring. I think the author make the enemy a little unfair but its okay. Even if you have hours to kill, there are better ways to waste them then playing this.
Tales of Jedi Knights is a series of scenarios centered around various members of the Jedi Order. It is made of up several very different styles of scenario, but fails to really excel in any of them, and often doesn't seem to work as intended.
The Build & Destroy scenarios start you off at post-Tech Level 4 and with a pre-constructed base. All you can really do is slowly churn out units and throw them at the enemy until you win. This is made severely tedious by your low starting resources and population cap of only 75.
The RPG style scenarios aren't much better. They largely consist of walking through large, empty environments fighting pockets of non-threatening enemies. Those that don't hold your hand consist of wandering around in the open trying to figure out how to complete your next arbitrary objective.
Very few things can threaten your Jedi. In most cases you can just have them patrol across the map and they'll never be in any real danger.
In the B&D scenarios, the enemy never attacks, and trying to break through their defenses is more annoying than challenging. Especially in Echuu's mission where the 'challenge' comes from all of your units and buildings losing a fraction of their health every few minutes.
Missions centered around Jedi aren't exactly uncommon, and they often work out well. But the gameplay and structure of these scenarios is extremely basic, and not much fun to play.
Map Design: 3
A mixed bag. The B&D maps are about on par with a typical Random Map, with plenty of resources to gather and interesting terrain to navigate. However, none of the maps are particularly pretty. Most of the outdoor environments - especially swamps - are flat slabs of terrain with random patches of plants scattered about. Interiors consist of long, narrow corridors that are boring to walk though.
Numerous errors in spelling and grammar make it extremely difficult to follow what's supposed to be happening. Some hints and objectives aren't clear at all, and it can often be very difficult to even tell what you're supposed to be doing next, especially in the RPG levels.
I remember the later entries of the series being much better, but this one just doesn't stand the test of time.
[Edited on 08/22/14 @ 02:19 PM]