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Downloads Home » Singleplayer Scenarios » The Adventures of Han Solo and Luke Skywalker

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The Adventures of Han Solo and Luke Skywalker

Author File Description
fabianoag
File Details
Clone Campaigns required?: No
I hope you like the Scenarios.

Have fun with them.

You can modify them but if you modify them please send them to me under fabian.reinhardt@bigpond.com so I can have a look at them.

Please contact me via e-mail before you submit any modified version to the web.
(You don't have to, but I would like you to).
AuthorReviews   ( All | Comments Only | Reviews Only )
Gen_Rhys_Dallows
Staff
Rating
1.6
Breakdown
Playability1.0
Balance3.0
Creativity2.0
Map Design1.0
Story/Instructions1.0
Playability: 1
This is a series of four scenarios that follow Han Solo and Luke Skywalker. And they're not very good. Three of them - Battle of Endor, Corellia, and Neimoidia - take place on near featureless slabs of flat terrain with randomly placed enemies and arbitrary objectives. It usually boils down to selecting all of your units and stomping on the enemy base with them.

The fourth and most (relatively) competent scenario is 'Return to Hoth,' but even that is filled with bugs and issues. You control hundreds of units (many of which are needless amounts of Medic droids), which makes grouping them a nightmare, and navigating them through the narrow forests a massive headache. In the Battle of Endor, there are additional AI players on the map (Gungans, Naboo, Trade Federation) that have nothing to do with the objective, or setting, and will just build huge bases to attack every other player. The fact that they have resources to do this means the author had to have put them in intentionally, but they aren't relevant at all to what's supposed to be happening.
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Balance: 3
For the most part the scenarios are pathetically easy. The 'hardest' is Return to Hoth, mainly because there are so many units on the map that it's very difficult to keep track of them. Your massive army is often funneled into narrow chokepoints where their numbers don't matter and they get picked off one after the other. Although that doesn't matter too much when you have several units with +5000 HP, because why wouldn't you.
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Creativity: 2
Less than stellar. Aside from Return to Hoth, which I'm actually beginning to question whether the author made himself due to the competence gap between the scenarios, these are all very poorly constructed, and very easy.
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Map Design: 1
The maps bear little to no resemblance of what they're supposed to be. Corellia is a flat sheet of metal with a small maze of Bespin buildings in the center; Neimoidia is a blank field of grass with a river; Endor is a sheet of snow(!?) with only the corners of the map having forested areas; and Hoth for some reason has redwood forests, Kashyyyk trees, and Yavin/Naboo ruins strewn about. Hoth at least gets some credit for actually having more than 5 seconds put into its design, though.
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Story/Instructions: 1
The only scenario that has any semblance of story is Return to Hoth, which is about Luke taking Echo Base back from the Empire. The dialog in this mission seems completely random. You sporadically gain/lose control of units for no comprehensible reason, and the game is constantly giving you redundant instructions and hints.
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Additional Comments:
Of the four scenarios in this pack... none of them are any good at all, but if you absolutely have to play one, make it 'Return to Hoth.'

[Edited on 07/24/14 @ 03:14 PM]


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HGDL v0.8.0

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Rating
1.6
Breakdown
Playability1.0
Balance3.0
Creativity2.0
Map Design1.0
Story/Instructions1.0
Statistics
Downloads:2,416
Favorites: [Who?]0
Size:231.72 KB
Added:05/07/02