This is the beginning of my Conquest of Kashyyyk campaign. I shall finish it, but since I'm busy, only if it gets a good or fairly good review.
|Clone Campaigns required?:
|Number of scenarios:
This campaign takes place during the Clone Wars, only a few weeks after AoTC took place. You take control of Zekt, a Trandoshan follower of the mysterious Count Dooku, and a small mixed army with Trade Federation and Confederacy units.
This campaign includes one song, to be placed in your Scenario Sounds folder located in your SWGB Folder. You also need the Trandoshan Jedi modpack or else it would look strange. Enjoy!
|Author||Reviews ( All | Comments Only | Reviews Only )|
Playability --- was great! I couldnt stop playing, the triggers were good no bugs that I saw.
Balance --- Great battle sceens, Im new in map making and this campaign has given me many ideas. its a waste of time not to download.
Creativity --- was decent very clever plot...one problem I did c that was a bit funny was instead of zekt u put pekt for the victory story at the end.
Map Design --- GREAT EYE-CANDY! you obiously put alot of work into making this map.
Story / Instructions --- this is my opinion... I did think that the story should have been a little longer and a story that you would enjoy to read, I think thats what puts these kind of campaigns in the top ranks...but I really didnt c a really exciting story.
This was very good, I really hope you finish the campaign.
It would be a bit higher, but in the first level I found it a bit too hard. It was still very good.
This was great, it must have taken a bit of time to do this part. It was pretty neat sneaking through the forest.
Triggers were good, no bugs or anything. Nothing spectacular, but everything was good.
Playabilty was good, no complaints here.
Great, I understood what was going on the whole time. CONTINUE THE CAMPAIGN PLEASE!!!!!!!!
Very good fun level, the Trade Federation attack was great and could have crushed the base on its own, the idea of a commando attack against the Base with a force of Droids was great.
Faultless, it wasn't too difficult whilst remaining a solid challenge that required thinking on the fly.
Very creative level, lots of triggers, I don't think the Explosive droids were good idea, because you hear the noise of them being aquired but don't know what/where they are, hence most of them died before I could do a thing.
Yes thats right 3, because on the second level one of my greatest irritations was found. You couldn't get to the Tractor emittor without shelling trees with the cannon.
If this hadn't been there it would have got a 4, but objectives have to be accessable, an this one wasn't
Stunning storyline and instructions, prehaps a little more data on where possible reinforcements might be, or tiny hints might have been good but other than that it was sheer greatness.