Welcome
Downloads Home
Review Guidelines
Main site
Forums
Code of Conduct
Search

Advanced Search
Campaigns
Home
New Releases
New Reviews
New Comments
Top-Rated

Submit File
Browse Categories
New Files

Downloads Home » Campaigns » Anison Conflict

Download File Post Review Post Comment

Anison Conflict

Author File Description
Western_Rebel
File Details
Clone Campaigns required?: Yes
Style: Role Playing Strategy
Number of scenarios: 1
Just Before AOTC, Anakin and Obi Wan...along with some Jedi Friends try and break a long lasting border dipute on the lava world of Ansion...can they get there to help in time???
AuthorReviews   ( All | Comments Only | Reviews Only )
Jedikingg
Rating
1.8
Breakdown
Playability2.0
Balance1.0
Creativity2.0
Map Design2.0
Story/Instructions2.0
In my opinion this map is really not worth your time. Here's why:

Playability: 2
This was very poorly done. All it you did was walk through some badly designed desert and killed tuskens once in a while.

Balance: 1
The balance sucks miserably in all but 2 places. You face Aurra Sing (the nomad bounty hunter) and a group of tuskens and banthas that outnumber you 3:1. Everywhere else it was horrible

Creativity: 2
Not very creative at all. The plot is taken from the right before Episode II (they mention it in the movie) and the rest is just like hundreds of other maps.

Map Design: 2
Bordering on a one I was generous and gave it a two. The lava was the best part. Everything else was just pre-amateur work.

Story/Instructions: 2
Like I said a story taken straight from the movie. Also he needs to learn some spelling and grammer. That was awful. The only reason it is not a one is because the beginning of the map arguement between Obi-Wan and Anakin. Also it would be nice to know who the other Jedi were.



Koenig
Rating
2.4
Breakdown
Playability3.0
Balance3.0
Creativity2.0
Map Design2.0
Story/Instructions2.0
Please JediKingg read the review guidelines.

Playability:3

It was fairly interesting, and for once a good use of Jedi.
Jedi are used alot for Mediation. With some practice this good become a great series.

Balance:3

It did not "Suck" whilst it wasn't very difficult, the main battle with the Tuskens and to a lesser extent the Bounty Hunter, could be muffed up so that you loose a Jedi.

Creativity:2

The Transport was a good idea, but( And I've seen this before) you must set a trigger to research holonet trancievers for both the player and the city, when the Jedi are garrisoned in the Transport, otherwise you will loose them as you can't see them.

Map Design:2

Not a random map, With some more time it could be very good, check out Admiral Tylers Kashyyk campaign or the Dark Jedi Insurrection campaigns for examples of really good terrain or for that matter FFF and Gall Spaceport.

And it was possible to cross the lava by a tiny barely visable patch of dirt.

Story/Instructions:2

The story was the basis of a good one, prehaps add something that both the Tribes and the City want but neither will let the other have it, like a sacred site or artifact.Instructions were a bit iffy and the dialogue needed some spell checking( I don't know if the author has English as his/her first language)

Keep it up, not a bad first try.

Post Review Post Comment

HGDL v0.8.0

Login
Forum Username:


Password:




Create a new account
Forgot password?
Rating
2.1
Breakdown
Playability2.5
Balance2.0
Creativity2.0
Map Design2.0
Story/Instructions2.0
Statistics
Downloads:413
Favorites: [Who?]0
Size:14.46 KB
Added:07/23/02