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Downloads Home » Campaigns » MorrowinD

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MorrowinD

Author File Description
TravDark
File Details
Clone Campaigns required?: No
Style: Role Playing Strategy
Number of scenarios: 1
</> The Elder Scrolls III MorrowinD SWGB RPG Campaign <\>

The land of Vvardenfell is populated with unique people and towns. The land is also populated with beasts of all kinds. The land of Morrowind has lots of different terrains waiting to be explored. The people of Morrowind know of the prophecy of the “Chosen one” who will destroy the 4 High Elfs who over look Vvardenfell filling the people who live there with fear. Anyone who has attempted to destroy the High Elfs have failed. The prophecy also speaks of the chosen one as a outlander who comes to the land in a boat. Make friends or battle anyone who comes in the way, become a witch hunter, become a vampire, become a adventurer or explore all the ancient temples, steal from all and become a thieve, become rich and get fame, join factions or destroy factions, become a master and create a stronghold, travel every terrain available, search for evil monsters, free slaves, buy slaves, become whoever you want…its all your choice in the land of MorrowinD!


</> Main Features <\>

> Every part of the map is hand placed work no generated areas
> So many towns and areas to explore
> So many things to do, endless possibilities
> Join Guilds and do missions
> Buy items from shops
> Talk to people
> This RPG has so much to do you wont get bored! So get ready to go on the biggest quest ever….only in the land of MorrowinD

(This campaign requires Immobile Units AI GOLD or it will not work properly)

Total Number of Triggers = 103

Visit the official MorrowinD SWGB Website at
http://www.geocities.com/travdark99/morrowind.html

< - - - - - - - - - - - - - - - - - - - - - - - - >
This campaign is bought to you by TravDark Gaming
http://www.geocities.com/travdark99/
TravDark Gaming 2002
< - - - - - - - - - - - - - - - - - - - - - - - - >
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Warlord 101
Rating
2.2
Breakdown
Playability3.0
Balance3.0
Creativity1.0
Map Design1.0
Story/Instructions3.0
This isn't Morrowind to my knowledge!This is just a badly salvaged map!

PLAYABILITY:
Yes,I know,all the quests,but this was buggy,and even though I was in a guild,I could not get missions.

BALANCE:
No real problems here.But 20,000 for a structure that did nothing for me!

Creativity:
Little use of re-nameing charactors and is that from Final Fantasy!?
Alot of bad ideas strung together!

Map Design:
Long-winded,boring and much was STRAIGHT out of the Final Fantasy(The Racer,Junk-Town,Jakes place where you couldn't buy anything,etc.).

STORY/INSTRUCTION:
Plenty of instruction,little story and printing MORROWIND on a game that is clearly not.

I don't see much of any connection with this and Morrowind.

Obviously someone thought they could bring back a bad map with new story and little else.This sucks!
RagingPenguin
Rating
2.2
Breakdown
Playability2.0
Balance1.0
Creativity2.0
Map Design3.0
Story/Instructions3.0
Apparently from what the other guy says, this is from a game of some sort. I don't know anything about that though. This wasn't as bad as he said, it was a good idea, just poorly executed. With some "change object name" triggers, more side quests, and more towns and stuff to explore, this could have been great.

Playability: Not good. There were very few quests. However, in rpg's like this, though, that is secondary: I like to have a huge map full of characters to talk to and interact with. An rpg with no fighting at all could still be not half bad. However, you lacked this as well.

Balance: Way too easy. You never had to fight more than a couple guys at once, and you could buy troops to help you.

Creativity: Because I think this was from some game I don't know about, I am unsure how to rate this. But I didn't see anything special.

Map Design: You had some all right scenery and towns. But the towns were way too small.

Story/Instructions: The story was good if not great, but the instructions from the guildmasters were sometimes vague. For example, one of them told me to "kill the one by the Biodome," and because of the lack of name changes, I had no idea where this was.

I couldn't do anything with some of the boxes, giving the impression that the creator didn't get around to perfecting his campaign. Also, you should use something besides droid control programs, because you can pick them up with a jedi and they turn into holocrons. All in all, I think this could be really good if:
1. You changed a lot of units and buildings names.
2. You allowed more units to talk and interact with the character.
3. You should have more guilds, other quests besides guild quests, and there should be multiple quests for the same guild (so when you complete one and return to the guildmaster, he will give you a slightly more challenging quest).
4. Spend more time making towns and enviroments to explore.
Western_Rebel
Rating
4.0
Breakdown
Playability3.0
Balance4.0
Creativity5.0
Map Design5.0
Story/Instructions3.0
Playability --- Wasnt the greatist, I didnt really enjoy playing it, because the name changes took away from the fun.

Balance --- I did like the balance of towns, could of been more though.

Creativity --- You obiously have a very imagitive mind, even though its from some kind of game or something, you took the time to make it!

Map Design --- Best map ive ever seen, my eyes hurt there was so much eye-candy.

Story --- To many guilds very confusing
Koenig
Rating
3.2
Breakdown
Playability4.0
Balance3.0
Creativity4.0
Map Design3.0
Story/Instructions2.0
Best level the author has made yet.

Playability:4

A fair amount of fun, nothing like Morrowind, but this was after all converted to star wars using the Final Fantasy levels as a basis, there was a fair amount to do, but not everything worked or was finished.

Balance:3

Not too bad, but the bounty hunters were a pain.
The medical droid bug helped that no end, hiring some units helped a bit, but Bounty Hunters are a major annoyance.There were alot of them.

Creativity:4

Some good triggers, and an original idea. The bug with buying all the droids for 100 carbon was silly though, assuming it was a bug( which it had to be, because the shop keeper says 1 droid for 100 carbon) Some triggers didn't seem to work, but most did.

Map Design:3

Roughly half of it was stripped straight from Final Fantasy, with the rest being fairly plain. About average.
To the guy that said " My eyes hurt from all the eye candy"
play The Dark Jedi Insurrection, it was better as was FFF and Gall Spaceport.Alot of the map was blank, except for the main settlements.

Story/Instructions:2

There were some, but they were way too vague.They need to explain where to buy, and what you could buy, as well as what you can do, in a similar way to SWGB Casino. You need to have some assistance the user can use.

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HGDL v0.8.0

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Rating
2.9
Breakdown
Playability3.0
Balance2.8
Creativity3.0
Map Design3.0
Story/Instructions2.8
Statistics
Downloads:780
Favorites: [Who?]0
Size:88.23 KB
Added:07/15/02