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Downloads Home » Singleplayer Scenarios » Defend the Jedi Academy

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Defend the Jedi Academy

Author File Description
Snide
File Details
Clone Campaigns required?: No
Style: Build and Destroy
No Description Available
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Gen_Rhys_Dallows
Staff
Rating
2.0
Breakdown
Playability2.0
Balance1.0
Creativity2.0
Map Design4.0
Story/Instructions1.0
Playability: 2
This is a Build & Destroy scenario set on Yavin. You are tasked with defending the Jedi Academy from Trade Federation forces. The scenario is extremely easy, but barely functional.

Your objectives have a comically long list of hero units to protect, but the scenario has no victory or defeat conditions, meaning any or all of them can die with no consequence. You 'win' the scenario be destroying the Trade Federation base and several enemy heroes - a trainwreck I'll explain in the balance section - but you don't win due to the aforementioned lack of victory conditions.

You have an AI partner on the map, and because Allied Victory is not enabled, you have to either cheat your way out of the scenario, or switch teams with the AI and wipe them out yourself. If you're lucky, they'll fight back and give you more of a challenge than the actual objectives will.
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Balance: 1
Insultingly simple. Your base has many Workers, plentiful resources, animals, Jedi, and about a dozen heroes with upgraded stats. Your ally has just as good of a position with numerous Troopers and Strike Mechs.

The enemy base, on the other hand, consists of a handful of Workers, three heroes, and significantly lower resource stockpiles. You don't have to build a single thing to defeat the enemy forces; just select all of your heroes and Jedi and march them over to the enemy base, which is handily revealed on your map. The AI usually attacks the enemy fairly early into the scenario as well, crippling them even more than they already were.
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Creativity: 2
This is more or less just a poorly-balanced random map with heroes and empty objectives thrown into it. Nothing of note here.
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Map Design: 4
probably the best part of this scenario. The map is built off a Forest random map, but there are numerous Yavin ruins, plants, and animals scattered around the landscape that do manage to look pretty nice. But that alone doesn't make the scenario worthwhile.
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Story/Instructions: 1
There is no story to speak of, and outside of your objective list, all of the briefing menus are left blank.
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Additional Comments:
A non-functional, one-sided battle set on a rather nice-looking map. Your time would be better spent somewhere else.

[Edited on 07/24/14 @ 02:58 PM]


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Rating
2.0
Breakdown
Playability2.0
Balance1.0
Creativity2.0
Map Design4.0
Story/Instructions1.0
Statistics
Downloads:1,493
Favorites: [Who?]0
Size:68.67 KB
Added:05/03/02