The Dark Jedi Insurrection, First Phase
This is the First Phase of a seven scenario campaign. Take part in the events that shape the Jedi Order during the Clone Wars. Paly as the Dark Jedi in war with Chancellor Palpatine, the Republic and the Jedi Order.
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Engage in real steath missions were being discovered by the enemy can be fatal.Use your force powers and your wits to defeat foes. Take part in a real dogfight with allied (ai) controled fighters, all the while avoiding detection from a shuttle that you will be tracking. Then slip abaord a prototype Victory-class Star Destroyer.
Emense yourself in very detailed maps, that will give you a true sense of Free Roaming. Complete objectives as you see fit. The first scenario conatins two endings. The second has a optional cutscene if a certain objective is meet. Most of all have fun...
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Very good levels, the first had been changed a fair bit to the original. The second was an excellent bit of fun,though a little frustrating as I couldn't get into the dammed ship for a while, some guidance on this might have helped, but other than that it was one hell of a level.
High HP as before, but you could die if you were careless, and the force powers assisted greatly to stop you from dieing. the Jedi Starfighters were a tad deadly though.
The High HP was quite useful, as the authors design of level is highly challenging, whilst remaining fun to play.
Some areas were very deadly though.
Man that was a good Star Destroyer, best ever. Excellent triggers for the tailing of the shuttle.And the docking bay turrets.The getting into the docking bay bit was a little hard, but I found no triggers that didn't work or any that caused crashes. The "radar" effect on the second level was very impressive and I would love to know how it was done.
Best looking Star Destroyer I have ever seen, and to scale I think, at least of the section he did. First map was very nice as I said before, a sort of Norwegian feel to it, it was very natural, the beaches/shores were particularly impressive. The edge of the star destroyer was an ingenious useage of asteroid supply depots, as was the hanger bay.
Very good, only a 4 because it didn't hint on how you got into the VSD, which was a quite tricky. The storyline was an excellent showing of the deadly events after episode II. The Intelligence and reconnaisance parts were very well done also.
Very good campaign.
Understandable, challenging, and exciting.
All good, but sometimes very hard, like with the invincible Jorus C'boath when you have low health. He is defeatable, however, with and army of twenty-two Simon the Killer Ewok's :).
Very creative, good trigger techniques. Good idea expanding on the adventures of Count Dooku and Sev'rance Tann.
Excellent, but for triggers, you need to snap view sometimes, like to the new Sev'rance unit in the east on level 1.
All good, but a little lacking in instructions.
Overall, a very good scenario, recommended to all RPG fans. I hope to see more of your work soon, Seeker.