Boba Fett's Revenge (Full Version)
Posted on 06/19/02 @ 12:00 AM (updated 06/26/02
This is, supposed to be, the FINAL VERSION of the game.
|Clone Campaigns required?:
||Role Playing Strategy
|Number of scenarios:
After the Battle of Hoth, the Galactic Empire ordered the capture of the most famous bounty hunters in the galaxy and Clone them to create a new CLONE ARMY.
Boba Fett refused to join the Cloning project because of his father's past. He set off to a mission to free the captured bounty hunters and to have his revenge on the Galactic Empire.
A mysterious man informed Boba Fett of the wherebeings of the 3 captured bounty hunters, that the 3 were located at the Galactic Empire's Minning Facility in space. The informant, known only as the Janitor, is located at the same space station he was describing.
After rescuing his former enemies: Bossk, Greedo, and Pekt they set-off to the planet TUNDRA. They agreed to help rescue Mahwi Lihnn, a very influencial bounty hunter, at Tundra where the Galactic Empire's Cloning Facility is located.
Will Boba Fett and his new found allies rescue Mahwi Lihnn just in time?
Please feel free to add comments on my Forum at the scenario design room.
|Author||Comments & Reviews ( All | Comments Only | Reviews Only )|
It was very close to the defintive Fett mission, as Fett used ingenious plans and on the spot changes to break them out.
Althouhg it may seem that this was bad, given the numbers of enemies, you'd be wrong, you could lure them all into traps, and blast them one at a time with fett, or all at once with all the Bounty Hunters.You could die easily though, once the Auto Defences came online.
Very good, smart triggers( Explosive Bursas), a defence system, power generator and an escape shuttle.
The lack of Imperial Troops was puzzling though.
Very nice, not too bland, there were some odd things, like a animal penn on a mining facility, and the every present battle droids and Neimordians.
This is where things went weird. Fett historicaly hates Bossk, Greedo is dead. Pekt is fine however. Also for an imperial base, most of the enemies were droids, and there were even some rebels at the end, much to my surprise.
Instructions were good however, though some hints on avoiding the security might have helped.
Easy and fun to play, some excitement and a motive to play.
Very even, but somewhat too hard, though providing necessary challenge.
Very creative, nice eyecandy, good theme, and good story with plot twists.
Very good, nice eycandy on the space station.
Good story, clear instructions.
Very good level, RPG, and one of the best Boba Fett ones ever.
(Very playable. I quite enjoyed it.)
(It Seemed balanced enough to me. I Couldn't find much of a problem here.)
(I had to give you a three. Considering all the other clone related stories out there. [not even counting the ones other people made for SWGB])
Map Design: 5
(A very well thought out base. I enjoyed it. It's nice that you have to sneak around sometimes.)
(The Instructions were perfect. Enough to get through without making you feel like a child being told what to do. The story on the other hand. It was good but I can't think of another place to put this. Do NOT curse in a SW game, book, or movie. It takes away from it. sometimes it's ok. with some characters. and it's better to use the "SW curses" [Emperor's Black Bones, etc..] Moreover the thing that makes Bobba so cool is that he is, well... cool, calm and able to do, say, or go through anything with a level head and tone. He shouldn't shout out of anger or curse because of it either. I've read many books on Bobba and he is my favorite character. please do not do this again. )