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Downloads Home » Campaigns » Shadows of the Empire Demo

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Shadows of the Empire Demo

Author File Description
SCN Punk l TVS
File Details
Clone Campaigns required?: Yes
Style: Role Playing Only
Number of scenarios: 1
SHADOWS OF THE EMPIRE: GALL SPACPORT


After hearing from IG-88 about Boba Fett's whereabouts in the Zhar system, Dash Rendar headed for the Imperial Base on the Gall moon; the most likely place where Boba Fett could be making repairs on his ship, the Slave I. To avoid any drastic attention, Dash landed his ship, the Outrider, in Smuggler's Gorge, where less Imperial troops are stationed. Dash's mission is to find Boba Fett's exact location and delay the repairs on the Slave I for the Rebel Alliance, so they can make an attempt to rescue Han Solo...



Download the full campaign here:
Shadows of the Empire
Shadows of the Empire: Special Edition

DESCRIPTION:
Take command of Dash Rendar in his journey throughout the Imperial Moon Base on Gall to track down the infamous bounty hunter Boba Fett. The scenario contains several unique strategies that you must solve, which are based around a one-unit population. This scenario contains many features such as Health Containers which give you Health Points to regain your life when you need to, along with Invincibilty Containers that make you invincible for a given time and Power Ups that give you a bonus Attack strength. The scenario also conatins sound effects and music tracks.

INFORMATION:
This is a demo version of my upcoming Shadows of the Empire campaign. For those who do not yet have Clone Campaigns, I included a beta version, which includes all regular SWGB units so you can at least get to try out the gameplay in this demo. You'll want to pay special attention to the Intelligence section. It displays basic information on how to play this scenario, without spoiling it for you. However, I have included a Player's Guide in the zip for those who need extra help with the scenario or anyone who may want the scenario to be explained to them in full detail. Make sure you save at all Save Points, the strategies that you must discover can be complicate at times and may require some trial and error.

Unzip the "gall_spaceport.zip" to your SWGB "Game" folder. All files should then unzip to their proper directories.

CREDITS:
Campaign created by:
- The Vampire Slayer

Playtesting done by:
- James Martigo


Enjoy the demo!

- The Vampire Slayer
AuthorComments   ( All | Comments Only | Reviews Only )
The Vampire Slayer Thanks for your review, Motief1386.


Just a few notes to reviewers:

The healing system is not the same as in TPM. The only thing that is the same is that I used the same Droid Control Programs as the Health Container. But I developed a new healing system so that once you get a Health Container, you get a Health Point rather then healing right away. I used an AI so that if you type in "1", you can heal when you need to. It's a completely original and new healing system never used before.

Also, the whole campaign is not exactly based on the game. If you read the ending of Gall Spaceport, it talks about the Battle of Gall, which was not mentioned in the game. I'm basing it on both the game and the comic. Four of the scenarios will be all cut-scene which gets into detail about the story, while the other five will be sorta based on some of the levels in the game, but they wont nessesarly be exactly like those levels.

I hope that cleared up any confusion. :-) And please review the real CC version and not the beta version. The beta version is just an extra scenario included with the zip for those who don't have Clone Campaigns and shouldn't be reviewed. Thanks you.

- TVS
The Vampire Slayer I'll clear that up. The AT-ST is one of the many little strategies in the game that you must solve. All of them can be easy, if you figure them out. But the point is that you have to figure it out.

[Spoiler] So when you fight the AT-STs, its not a balance issue of how hard or easy it was, but whether the player figured out the strategy of keeping close enough to it so it wont attack you. If someone didn't figure that out, then they would likely die because it would do too much damage. Also, take the Anti-Air Mobile situation. If you didn't destroy the AA-Mobile, you would die when you got in the transport, but destroying the AA-Mobile is easy if you knew that's what you had to do. So the AT-ST battles are supposed to be like that.[/Spoiler]


BTW, thanks for your review Rob64.

-TVS
The Vampire Slayer Thanks for your review Darth Valhanis.

BTW, I should point out that it is possible to ride the AT-ST that you steal all the way to the last room before you enter the Boba Fett battle. [spoiler] To do this, move the AT-ST where the transport would normally pick you up, then get out and activate the Transport and then go back over to the AT-ST, get inside, and then get inside the Transport. But if you don't think you can do that quick enough, wait for the transport to come back while in the AT-ST. Then once you're fighting the AT-ST in the next room, get out of the AT-ST and fight it so your AT-ST wont get damaged. You can then continue the level killing all the enemies in just 1 hit. Eventually when you try to go through the door that leads to the room Boba Fett is in, you wont be able to go past it.[/spoiler]

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HGDL v0.8.0

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Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Statistics
Downloads:4,251
Favorites: [Who?]0
Size:2.24 MB
Added:05/16/02