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Downloads Home » Singleplayer Scenarios » The Empire (Updated)

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The Empire (Updated)

Author File Description
Regge_brother2
File Details
Clone Campaigns required?: No
Style: Mix
This scenario is a beggining of a adventure of Zev Veers.
It's a scenario you will play as the Empire on a astroid.
And sorry for the last comment.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Qui Gon Den Playability: ok
Balance: Just a lot of fighting, But took a stategy to which units to use.
Creativity: no storyline
Map Design: Average, everything was just in clusters.
Story / Instructions: There was no story. Just Conquer

[Edited on 07/24/14 @ 02:32 PM]

Gen_Rhys_Dallows
Staff
Rating
1.6
Breakdown
Playability2.0
Balance2.0
Creativity1.0
Map Design2.0
Story/Instructions1.0
Playability: 2
'The Empire' sort of qualifies as a Build & Destroy scenario. Each of the 6 players starts with a massive hoard of units, and essentially fight a huge, incomprehensible battle. That's about where the fun stops.

Your forces consist of a random sprawl of over 200 heroes, advanced Imperial units, and whatever the author of the scenario thought looked cool in the Scenario Editor. your army is disjointed and barely functional, and since you start at Tech Level 1 (albeit with 99999 of every resource), building a better force will take a while, if you care enough to play that long. My game was cut mercifully short by my ally building a Monument and winning the game for me.
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Balance: 2
There are 6 players scattered around the map, all fighting a chaotic battle. You have 1 Ally in the form of the Trade Federation. In most cases, the AI players will gladly wipe themselves out before you have to lift a finger. The only thing that comes close to a threat are cannons occasionally pelting your walls, and enemy Millennium Falcons wandering into your territory - which are hastily dealt with by your blanket of AA turrets.

The enemy forces are extremely unbalanced in relation to eachother, with the Gungans and Wookiees probably receiving the worst of it. They have few AA defenses, and no real base to defend, meaning they're wiped out almost instantly.
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Creativity: 1
There's nothing fun or creative about haphazardly plastering down everything in the Scenario Editor.
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Map Design: 2
Player 1's starting location is a giant slab of Rock bordered by walls, AA turrets, and random Imperial props. The rest of the map consists of vague interpretations of locations that adhere to the civ placed on them - Gungans in a swamp, Rebels on Hoth, etc. They look pretty decent on their own, but the incoherent mishmash of all these themes ends up just being ugly overall.
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Story/Instructions: 1
There are no instructions or objectives short of blowing up every enemy thing on the map.
==========

Additional Comments:
Not very good at all. Even if you're just looking for a scenario that's about blowing things up without too much thought, you can do much better than this.

[Edited on 02/14/15 @ 11:46 PM]


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HGDL v0.8.0

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Rating
1.6
Breakdown
Playability2.0
Balance2.0
Creativity1.0
Map Design2.0
Story/Instructions1.0
Statistics
Downloads:790
Favorites: [Who?]0
Size:51.41 KB
Added:04/05/02