This is a RPG-style campaign.
|Clone Campaigns required?:
||Role Playing Only
|Number of scenarios:
It could have some boring parts,maybe not.
PLEASE RATE THIS CAMPAIGN!!!!!!
I will release the other parts as soon as they`re finished.
Created by Darth Viserat
|Author||Reviews ( All | Comments Only | Reviews Only )|
The Playability is plain and simple. Wander around, get credits, and hope that you don’t hopelessly get confused. The only reason that I didn’t bomb this to pieces is due to the fact of it actually working and some of it making sense.
The balance was a non- issue, there was no difficulty in fighting, no healing or other little tricks necessary.
The creativity, was not that bad. Buying a “fishing” boat and traveling to the next city was intriguing and the other side quests to earn enough money to buy this transport was interesting enough.
Eye candy was nice, there was nothing special, and the work apparently didn’t have too much effort, but it was a great attempt to make the story appear that it was in the jungle.
Padawan Journey-Part I is the story of a Jedi Padawan and his quest to become a great Jedi. For this reason, I didn’t score the story and instructions too high due to the lack of the “real meat” of the story. The instructions were clear enough to the point of me being able to carry them out, but I wish the author could have worked on removing the old instructions.
I think he did a decent attempt to make a fun and enjoyable attempt, but to catch the player’s attention, he needs to work on making the balance scale a bit more difficult and the story more interesting.
I really liked it.
The playability was pretty easy to get down after a while
The balance was done pretty well too.
The creativity was pretty original, this is a true RPG.
I liked the maps, it really looked like a jungle.
THe instructions are extemely easy to read and understand.
Playability 3: Pretty easy to understand and to play, and most of it works... however you can wander around in a huge plain for no reason and most of the things you buy don't work or take away no money.
Balance 4: Almost no combat, but my attack was huge and the armor never went up (the upgrade didn't work) - the medic is a must because of the destroyer droids. Speaking of which, what are those droids doing there?
Creativity 4: Nice concept, feels like a role-playing game, but lacks in depth and in story
Map Design 3: The village and town are nice. But the rest... well, the rest is pretty bad and too much squared. (A square-shaped forest? Come on...)
Story 4: The story and concept are nice, the instructions are ok, but there is absolutly no depth.