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A Jedi's Destiny Part III

Author File Description
DFD | Corran
File Details
Clone Campaigns required?: No
Style: Role Playing Only
Number of scenarios: 1
This is Part III: Tatooine. Let me know what you think. Also, I will redo Part I, and include it in "A Jedi's Destiny: Jedi Search Trilogy" which will be Part I - III. Look for Part IV sooner or later. Please rate this.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Map Design5.0
\"A Jedi's Destiny Part III\" is definitely another addition to my personal list of favorite innovated campaigns, regardless of the other things that plagued it, this was a great scenario in the terms of creativity.

As far as Playability is concerned, I personally had a good time playing “A Jedi's Destiny Part III“. The chats are decent and the only comment I have is the lack of a good plot, and the ability to not understand the campaign unless you play the other ones. Also, on the way to Obi-Wan’s hut, maybe work on making the trip shorter and filled with other attacks other that Jawas and Sand People. There was another problem, but this was more of a freak accident than anything. As I was leaving Obi-Wan’s hut and heading back to Mos Espa, the narrow little cliff passage was blocked by a speeder that was attacking the Jawas nearby. I changed ally and killed it, re-changed ally and continued on.

The Balance is a issue, do to the ability to convert units to your side. The game was far too easy when I was able to do this. The other things, such as the attacks by the alien slavers where a good touch, but they were not used to the best of ability. Also I felt that they could have had a bigger part of the story, than just popping up on occasions.

The Map Design of \"A Jedi's Destiny Part III\" is what won me over. The streets were dirty and messy filled with people out to kill you at each turn. The cantina was a awesome display of innovation. I felt that the highlight of the whole map design was that little cantina.

The Creativity was a medium low, nothing special in the terms of gameplay, but special enough with the eye candy that came with it. The use of the “broken speeder” was a nice effect, and the “mind tricks” were nice.

The History section of \"A Jedi's Destiny Part III\" was very.... empty. The story made no sense until near the end at Obi-Wan’s hut when I got the real hint that he was looking for someone. The instructions were nothing special, but good enough to get me from one place to the next. I suggest that the maker work on removing old instructions after they receive new ones. Also, one thing that bugged me was the “find Obi-Wan’s hut” objective. After I completed it, the objective didn’t cross out, like I hadn’t really fulfilled the objective.

A great scenario, fun to play, and clearly worth the small download.

[Mind Trick] “You will love this campaign like I did” [/Mind Trick]
Qui Gon Den
Map Design5.0
PLAYABILITY: This game is a fun Game. The challange of storming thru Bounty Hunters and Troops was fun.

BALANCE: The excessive amount of time required to heal was a downer. The use of troopers and bounty hunters was well placed.

CREATIVITY: Pretty Good. The broke down speeder was a twist.

MAP DESIGN: Excellent!! The amount of time put into the city was well worth it. I would have liked to see a little more rocks or something in the dessert. Overall A+++.

STORY / INSTRUCTIONS: The chats were good but the objectives were not all to clear.

Overall, I enjoyed the Game. I am looking forward to the remake of Part 1.

Qui Gon Den

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Map Design5.0
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