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Downloads Home » Campaigns » New Republic Special Operations

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New Republic Special Operations

Author File Description
Darth Valhanis
File Details
Clone Campaigns required?: No
Style: Role Playing Strategy
Number of scenarios: 1
In this scenerio you play as a special team of commandos recruited by General Madine and Luke Skywalker. In this mission you gob is to get on of the Republic's spies that has been discovered by the empire out of harms way.
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Please pose you thoughts and feedback about this scenerio so i can try to do better in the future.
AuthorReviews   ( All | Comments Only | Reviews Only )
Dark_Trooper_001
Rating
4.4
Breakdown
Playability4.0
Balance4.0
Creativity5.0
Map Design5.0
Story/Instructions4.0
Playability : Defenetly fun.

Balance : Good.

Creativity : Very clever idea. Great idea with all the Rebel Spec. Op troops.

Map Design : Great map, especially with the tall grass in the beginning.

Story/Instructions : Very good, maybe more could be added.

Overall : Very well made. ( i only wish there wre more scenarios in it ).
Darth Kiro
Rating
3.0
Breakdown
Playability3.0
Balance3.0
Creativity3.0
Map Design4.0
Story/Instructions2.0
I posted this review as well some others, because theare are too many overrated scenarios in SWGB heaven. My purpose is to make them fall out of the top there aren't anymore disappointed users.

Playability: 3
A commando squad type mission. It is overall good, but very straightforward - a fixed path with some shooting and chatting. Read more in the creativity paragraph.

Balance: 3
There are few moments requiring actual skills and tactics. Otherwise multiple easy encounters, which are not treating at all. Small groups of troopers around with some strike mechs from time to time are not a very fearsome foe.

Creativity: 3
As in playability, a commando squad type game. A rescue operation of hiding from the Imperials spy plus talkable citizens and some interesting features like stealing vehicles and blowing up bridges. Though, you have a fixed path going along the map corners. On the way you mainly shoot and chat.

Map design: 4
Most areas of the map are very good - naturally looking mix of terrains, trees and eye candy. The reason I gave 4 are the "bare" parts of the way (neither varrying trees nor eye candy on the way itself) and the weridly looking rocky area and tundra.

Story/Instructions: 2
The objectives are fairly clear and the intelligence gives short, but good information. Otherwise the objectives are only _fairly_ clear as mentioned a little above. For example "Take Panaka to the extraction point". Where is this extraction point exactly? Since your way is fixed, obviously on the opposite corner of the map.

The reconnaisance gives little to none useful information. Story is also dissatisfying. A player would want to learn something for the team and perhaps for its members, both of which were missing. Not a bad idea is adding some text for the kind of information the wanted person has.

Additional comment:
Overral an average commando style scenario. It can be said that the map takes a point at the expense of story.

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Rating
3.7
Breakdown
Playability3.5
Balance3.5
Creativity4.0
Map Design4.5
Story/Instructions3.0
Statistics
Downloads:2,368
Favorites: [Who?]0
Size:68.60 KB
Added:02/18/02