|
Author |
File Description |
JamesMartigo |
Posted on 01/22/02 @ 12:00 AM
File Details |
Clone Campaigns required?: |
No |
Style: |
Role Playing Only |
Number of scenarios: |
1 |
Relive the capture and escape of Luke Skywalker and his friends from the Death Star in this prequel to my 'Death Star Assault' scenario. Includes a working Trash Compactor and many other extra's!!!!!
This map was made by JamesMartigo. For questions, comments or tips/improvements mail to : misterjames@hotmail.com or ICQ to Martinus, ICQ# 20072106
disclaimer: 'THIS SCENARIO IS NOT MADE, DISTRIBUTED, OR SUPORTED BY LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS tm & (c) LUCASARTS ENTERTAINMENT COMPANY LLC AND ITS LICENSORS' |
Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
---|
Yehoshua Yisrael |
Posted on 01/25/02 @ 12:00 AM
Playablity: 5
A very difficult game to play, requires thinking and quick reflexes. There wasn't any bugs as far as I could tell, and the gameplay was smooth.
Balance: 4
I gave this a four, while I felt there was a large amount of bounty hunters, but this didn't bog down the game too much aside from having to save often :)
Creativity: 5
I loved the trash compacter! Stunning display of triggers! I saw nothing wrong with the triggers, and this truely deserves a "5"
Map Design: 4
I felt that some parts didn't look too good, but this hardly spoiled the gameplay.
Story Instructions: 5
Great Job on the instructions, I felt that all the "Protect hero" could have been put in one objecive to prevent bogging down of the instruction screen, but I can see why he did this so you could understand who got killed :)
A great scenario, I recommend downloading it! A true enjoyment for me and other gamers. |
JamesMartigo
File Author |
Posted on 01/25/02 @ 12:00 AM
Thanks for your review Yehoshua, I'm glad you liked it. It was real difficult for me to make the interior of the Death Star look good, I haven't seen much use of indoor eye-candy yet, and the movie didn't really help me with that, since they showed a very sober interior. With 6/7 hero's to protect maybe I should have put them all in one objective, but I didn't want to assume that the player knew they all had to survive, and then there's the difficulty with Ben... Maybe I'll change it when I release this scenario with the Episode IV campaign.
(P.S. I'm sorry about my hasty review of your campaign, I'll write a complete one when I'm done playing it.... It looks GREAT so far!) |
Odin Jen |
Posted on 02/19/02 @ 12:00 AM
A real cute scenario and great fun! Very well detailed (I will play again and investigate some of the areas I didn't encounter 1st time around) with some very nice touches. The events and character lines were spot on with the film. In fact the effort put in was so high that I was almost disappointed that the entire dialogue from the film wasn't included!
But what is it with Han & Luke - they seem to be the only 2 who get shot at?
A must for the true Star Wars fan. |
JamesMartigo
File Author |
Posted on 02/25/02 @ 12:00 AM
Thanks for your review, Odin Jen.
I'm glad you enjoyed the dialogues. I was afraid I had put too much dialogue in there :) I tried not to over do it, so that it wouldn't distract too much from the game play.
You're right, somehow the computer has a stong preference for attacking Han Solo first. That's why I had to beef him up a bit. He doesn't have much armor, so he gets hurt quick.... |
Tevious (id: The Vampire Slayer) |
Posted on 04/19/02 @ 12:00 AM
Playability: This scenario was a lot of fun to play and has a lot of replay value and there doesn’t seem to be any bugs. The only problem is that there’s a slight lag that people on lower MHz computers will notice. Probably from all the people walking around in some of the rooms, but its not so laggy that it affects the enjoyment of the scenario.
Balance: The balance for this scenario worked out decently. Every once in a while you’ll run into some bounties, which give you a little bit of a challenge for Luke. However, there are times that a character can get real low on life and cannot continue, but rather you must then continue playing with your other group (Either Ben Kenobi or Han, Luke, Chewbacca and Leia) while those characters heal up, which can involve some waiting involved. This scenario would have been nice to have some means of a healing system so you can concentrate on one group and not have to stop in the middle of that mission to play the other group’s mission. Also, in the final duel of Ben vs. Vader, it can be rather long while you watch them fight if Ben has a lot of HP. Basically, Ben has to eventually die, so you might as well just hit the delete key on him once he starts fighting. This scene would have been much better, had it been done as a cut-scene.
Creativity: This scenario was very creative. Most of all, the trash compactor, which was really cool! There’s also plenty of eye-candy, like the opened gates by the tractor-beam and in Vader’s room, you’ll find some rather funny things ;-).
Map Design: The map design was good, but I feel that it could have been better. I think the author would have been better off making a single landing room instead of a large room with a bunch of landing platforms. Also, the Empire walls looked a bit too short. Using the Space Walls would have made it look much more realistic. And at the tractor-beam, the author used some space terrain around it, which kinda makes the Death Star look like its got a hole in it and instead of being a sphere, makes it seem more flat. Other things like the little watery area with trees in the lobby also seemed a bit unrealistic for a space station. However, there were lots of cool things like the Storm Trooper rooms, engine rooms and the trash compactor.
Story/Instructions: The story was a recreation of what happened to Luke, Ben, Han, Chewbacca, Leia, C-3P0, and R2-D2 as they escaped the Death Star. I felt it was retold quite well and the dialogues from the film turned out nice. Except maybe the scene where Luke walks in and Leia tells him, “Aren’t you a little short for a Storm Trooper?” It seemed a bit awkward because Luke and Han weren’t in the Storm Trooper uniforms during this scenario, but its not that big of a deal to take points off for. The instructions were clear and easy to follow. There were no spelling errors that I noticed. The Objectives for every hero that must survive was a bit too much, but it doesn't affect the instructions. Perhaps C-3P0 and R2-D2 should have been computer players instead of controlling them and then you wouldn’t have objectives for them. They could have followed someone at first into the room and then left to the falcon on their own after the trash compactor event.
Overall, Death Star Escape is a very enjoyable and well-made scenario and worth the download. The author did a good job and I look forward to the completed version in his Episode IV campaign.
- The Vampire Slayer[Edited on 07/01/05 @ 11:15 PM]
|
bckey |
Posted on 07/16/12 @ 04:14 AM
Playability: 5
Very good,don't need to say.
Balance: 5
Not too hard.
Creativity: 5
Totally retold the story in EP4,very detail and some parts is challenge.
Map Design: 4
Good,but can be improved.
Story/Instructions: 5
Very good.
Additional Comments:
A good campaigns.If you can make Han and Luke become stormtroopers,it will better.Or you can use a mod to make a EP4 Luke. |
HGDL v0.8.2 |
Rating |
---|
4.7 | Breakdown |
---|
Playability | 5.0 | Balance | 4.3 | Creativity | 5.0 | Map Design | 4.3 | Story/Instructions | 5.0 |
Statistics |
Downloads: | 7,120 |
Favorites: [] | 1 |
Size: | 456.70 KB |
Added: | 01/22/02 |
|