In this campaign you play as Darth Maul and try to take over naboo
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|Number of scenarios:
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This campaign, spanning six scenarios, seemed to be pretty hastily put together. Most maps either look like a map generated with a basic terrain and used a brush to carve a path, or was a generated random map. Also, the text and storyline seem to be very blurry and poorly done as well.
Below average, as it was just too simple most of the time. Three of the scenarios are simply "rush in and take over" scenarios, where you take a couple of units among them Darth Maul and storm the enemy base to destroy an object. Other scenarios you do build and have a chance to create an army of your own, but it usually still about destroying one specific object, and always that object is poorly protected.
Except for the last scenario which showed a little difficulty, the other scenarios are too easy. Usually you have a large amount of resources and can build up a large army if you need to, and in three scenarios building an army is entirely unnecessary.
Not very creative, as most scenarios have very simple objectives, not to mention a severe lack of innovating terrain variations. The storyline was also dry and uninteresting.
Not very good since three out of the six maps in total are generated random maps, while the other 3 are just a map generated with a basic tree terrain and then have rough paths carved out with another terrain type. Since random maps are a 3, and the maps with a path carved out of a forest with either grass or dirt terrain is a 1, the average score of 2 is taken.
Although the instructions are dry and not interesting to look at, they do tell you what to do. But, there was absolutely no story in the format of text or actions in the actual scenarios. Since the instructions are pretty good, the score of 3 is taken.
- Poor map design
Final Thoughts: Not really a good campaign, but good for killing time.
Darth Maul, Boba Fett, Darth Vader, Queen Amidala, Qui-Gon, and Obi-Wan don't fit together in one campaighn