You start as Bobba Fett. You have been Hired by the empire to find an ex Senator who went into hiding. You soon learn that capturing the Ex-Senator is going to be much more difficult then you expected. You then must find a way to pay for a mercenary army and also a way to get Black Market weoponry. If you can accomplish this you must use your army to capture your prey. This Campaign has seven scenarios. Please review and tell me if you find any bugs. Thanks
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Extremely well done and very creative! Great job! SEQUEL! SEQUEL! SEQUEL! :)
|The Vampire Slayer
After seeing the 5.0 rating, I had to see exactly how "Great" this scenario was. Obviously, that review is FAR over-rated, so now I'm going to write a fair review...
Playability - The campaign was ok, but not great. I found a few bugs, most of them minor, but the worst one was in the third scenario where you rescue some prisoners and a Bounty Hunter. I at first attacked the walls to free them because I didn't find any "Generator". Then after searching the map and getting frustrated, I used cheats to reveal the map to find it, only to find out it was a Power Core renamed as a Generator near the Prison. Most of the scenarios got real old real quick and lacked any real strategy, but overall, I give it a 3.0 score.
Balance - Balance wasn't really all the great, but for the most part, tolerable. The first three scenarios were pretty easy but time consuming. The forth scenario was rediculously out of balance, however. After spending a half an hour in that maze and doing nothing but shooting down Enemy Tradoshauns (SP?), I finally found the prison where Greedo was at, but only to find 50 Tradoshaun Troops defending him. As soon as I found him, they shot him down in an instant. Other than that scenario, the rest of them were good enough to recieve a 3.0 score.
Creativity - The campaign was fairly creative, except maybe the first scenario where the only thing you do is look for Darth vador. Two of the scenarios required you to infiltrate a Prison and rescue prisoners, which the idea was decent, but then the playability and balance kinda ruined them. The last scenario was more of a fixed force where you had to infiltrate an enemy base and I found them to also be good enough to recieve a 4.0 score.
Map Design - Although the Space Terrains weren't the best, but you really can't do much for eyecandy in space, the Map Design was very good. The land maps were very detailed and the author did an excellent job, good enough to receive a 5.0 score.
Story/Instructions - This is were the author really needed to touch up on. Instructions were vague. And more detailed intructions could have really helped. The 5th scenario was very unlcear, and I was so lost that I couldn't figure out how to complete it. The story is very simple and basically all that happensis that Boba Fett is sent by Darth Vador to hunt down a Senator and got some help on the way. Unfortunately, the Instructions were very poor and only recieves a 2.0 score.
Final Thoughts - Overall, the campaign was interresting and deserves an average score of 3.4. I hope that the author will touch up on some of those poor scored areas in his/her next scenario, but I would like to wish them luck and to keep up the good work.
I woke up one morning, and saw the review section. I saw a new 5.0 was in stock, so I thought I would give it a turn. It seems to be pretty decent, but not worth the 5. In my opinion, it was highly over rated, and the previous reviewer didn’t add enough information to justify its high rating. So that’s where I step in.
No offense man, but this campaign got boring real quickly. The first scenario didn’t give me any sense of directions or where to go or what to do. All I saw were droids and troopers running a mock around a facility. I used my Boba Fett unit to explore the perimeter, and finally found Vador in a vacant lot being surrounded by 20 troopers. After this, I found my self in the middle of space. So I get into my Slave ship and depart East. I see some clouds in the middle of space, which confuses me greatly. I unloaded my Fett dude onto some nearing by land, and find some dragons attacking an Ewok hut... I just strolled along and found a large rebel town. I killed Bilbo, which was supposed to be a senator, and moved along to the next scenario.
The next scenario composed of a snowy landscape and myself. I just wandered around, not know what to do. I saw a little base, and “boom” it was shot down. Not much fun there. I also then found some Zalor Militiamen that are supposed to be captives. I saved the bounty hunter and brought him home.
Another scenario I saw was one where I have to save Greedo. I had no idea where to go, and no idea what to do. So I followed your basic scenario plan – explore and kill. I saved some captives, but saw some that were Gungans and Wookies. Around that time, I didn’t think the Gungan race was all that active, well whatever, anyway, all I basically did was walk around and kill people, when I got to Greedo, I saw those lizard dudes killing everyone. There was no way to prevent them from killing Greedo, since when I got a hold of him; them guards automatically killed him.
A couple campaigns after that, I had to go to some weird market, the campaign was totally screwed, so I decided to skip it.
It then told me that I was ready to fight the rebels. I got onto a giant island which composed of Gungans, Ewoks and rebels. I didn’t know that the gungans encountered the Ewoks, nor did I know they lived on the same planet. So I traveled along, and the enemy had no Anti-Air or any Air units whatsoever, making this completely easy. I sent in my air units and annihilated everything. I didn’t use anything else, and won the campaign.
After that I saw a cut scene of Fett walking to Vador, which was in a new room, did he remodel?
As you can see, there were way too many bugs and way too many flaws, which will give you a 3 in the playability section.
Either the campaign was like playing math blaster for 4th graders, or playing 8 computers on very hard in Starcraft, it was hard to compensate for the erratic difficulty that this campaign offered. The fact that 50 lizard guys were guarding Greedo, really annoyed me, and made me resort to easier actions. Like Mr. Simon ;-).
I gave you a 2 in this section.
I don’t know what to say really, but it was pretty creative to have Boba Fett saving other bounties, I can credit you on that. The basic turmoil got confusing, but I liked it. You could redo this though, so that people know what to do :)
I gave you a 4 in this section.
Now, this is where your campaign really shines. It has a VERY beautiful landscape, you seemed to spend a large amount of time on that, and I credit you on that with a 5.
You really need to work on this. There was no story, and I had no idea what to do half of the time. I’m sorry, but this really will be low.
A 1 will suffice.
If you worked a little harder on what to do, and not only the design of the map, this could have been big, but other then that, this is an ok campaign, but not worth a 5.
+Beautiful Map design
- Story had no sense
- No idea what to do
- Balance was out of whack
Type: RPG/Fixed Force
In this campaign, you play Boba Fett, who are summoned by Darth Vader, who tells you to find a senator for him.
I would say the issue I will comment the most on is the fact that we’re introduced to a new Boba Fett: Instead of sneaking into the senator‘s hideout, he figures he’ll instead get some help and blast himself in. This is where most of the masses will be surprised: Why on earth do you gather an army? Also, the scenarios where you do this (in specific, the space platform and the ice planet) makes the plot seem a bit linear.
I didn’t find any balance issues to complain about. Full grade.
Search for a Senator is a creative scenario, besides from the fact that the author has Fett build an army instead of sneaking into the base. Yes, it’s an RTS, so I can’t blame the author for having you command an army. But, hey, we’re talking about the lone wolf of Star Wars here. Boba Fett has never, ever gotten help from anyone, so why should he have an army? I think he would be able to sneak into that base like nothing, don’t you agree? Still, I’m giving the campaign a solid four.
Either this guy is an AoK veteran, or he has devoted his time with GB to learn some pretty map editing. Either way, the planetary maps are superb. In the first scenario (second if you count the intro scenario), you depart from Vader’s space platform in your ship, and after traveling trough space for about a minute you arrive at the planet. This part is brilliant: Instead of the usual deep space to grass-planet setup, the author has the Slaver Ship fly trough a layer of clouds, then you land in the forest near a village. But it gets even better! Because these clouds have holes in them so that you can see that you’re first flying over the ocean, then the coast (there‘s even the top of a mountain reaching over the clouds at one point!). I must say I’m impressed -maybe except from a point where you applied Elevation to one of the cloud chips near a group of trees (this kind of takes away the 3D feel).
Also (and this is what makes me believe the author is from the AoK community), there is an oh-so familiar feature in the campaign: Click to talk. To clarify this to GB players, it means that when you click one of the wandering units in the city, he says something. An example is a village where you will learn where the senator is. Click on people, and they will say something like “x? He lives in the south (sorry, forgot his name)”. Also, the author has added some humor by having people say other stuff like “nice outfit, freak”, or “I hate this job”. Gives the scenario a feel of reality.
Next, a fun add-on to a fixed force mission: You have imprisoned people locked in behind gates, and rather than simply having the player spend five boring minutes shooting at the gates until it blows up, the author is creative enough to have the player find a power core that powers the locks of the gates. Blast it and the prisoners are free. Also, to prevent the player from blasting the gates, the gates are a separate team allied to the player.
There are a few glitches, though. The most noticeable one is the fact that the author has forgotten to rename units. So in one village, you will find the Hoth power generator and a Theed reactor giving power to a town patrolled by Bespin City guards. This is kind of easy to overlook, though, and does not really bring the fun of the scenario down.
Another thing is the fact that in some scenarios, where you’re supposed to leave your parked ship and walk around, you actually has the ship on your side and can fly about with it. Not sure if it’s meant to be this way.
Third glitch/bug: Remember the gates I told you about? Well, in the start of the mission, you get a message saying ‘gates defeated’, because the team consists only of gates.
Fix all these bugs, and you get a full 5.
The instructions before each scenario were good, and each featured a picture. The only problem in the campaign was the lack of scout reports -in some situations, it just said “none”. Remember not to take the “scout” description to literately -in RPGS, you usually do not have recon units, so basically put all your character knows about the scenario. For example, let’s say that Fett lands on a desert planet with two cities. He lands his ship with one of the cities to his north, the other to his east. So in the scout report, put something like “there are two major cities, one to the north and one to the east”, or even better, describe each city “x (north) seems to have a major industrialization, contrary to y (east), which seemed to consists mostly of farms and houses”.
Search for a senator is a scenario that has a lot of possibility, but can also be frustrating at many points. Here's why:
While fun to play, this scenario can often be very annoying. One of the main annoyances is the cluttered areas which you must walk through on more than one occassion. Often you are moving a 30 strong army through a passageway 1 tile wide, sometimes with others coming the other way, very frustrating. Other times you need to spend a lot of time covering wide open distances. This is often accompanied by little or no eye-candy. But, a 3.
This scenario had quite good balance. However, in some cases it was a little easy. For Instance, in level 2 you are asked to assasinate someone. This man is guarded by about 7 troopers however with your boosted HP and attack it is simple to kill them all without losing half your health. What whould have been better is to make it so you would die if you try and kill all the troopers but you can take enough hits to kill the leader without dying, then get out of there. Make the game a little more strategic. So often it is simply a matter of overpowring the enemies with your boosted attack.
A pretty creative scenario this was, nothing stood out as new or a new trick but one thing I liked was the way there was clouds between the stars and the grass (an idea I had too) What I really like though, was the way there was some ocean and mountains poking through, this was REALLY good, I loved it. Other things like freeing prisoners was also good.
An average aspect of this scenario was the map design. In some places it was good, other places it was barely above random map standards. Big wide open spaces, little or no eye candy, narrow passageways, the cloud on the elevation was also sad to see, because it wrecked the whole cloud to grass transition. It's also a good idea to try and keep to the Star Wars universe by not mixing the wrong critters on different planets and trying to keep the eye-candy realistic. Yavin IV ruins and Kessel mining equipment as well as Bespin Buildings and Ewok Villages, it looks scrappy.
This was the most disapointing section. The story was alright but there was often little in the way of instructions and almost none by the time the game had started. Often I had no idea what to do. One big thing was when you buy the mercenaries. Nowhere does it tell you to tribute the money and a novie player could easily spend hours looking at his screen in dismay.
Let me start this review with a little anecdote:
In the first mission ('THE HUNT') of this six mission campaign, you merely have to find Darth Vader to talk to him. No enemies, so sure victory, right? So, I played this mission, and won off course. Then I decided to play it again to see if I had missed anything. Forceexplore/sight.... nothing new... resign. Loss message : "How did you lose THIS scenario ?!?!?" Hahaha, this guy really has a sense humor!
This sense of humor also resurfaces in the second mission ('INFORMATION') of this scenario, with villagers saying funny stuff like "Nice outfit, freak", "I hate this job", "You scare me, go away', " If you say Tarenta ONE more time, I'll kill myself etc. In this scenario you also discover that Crawdad has some innovative map design: flying through clouds to enter a planet from space, and lotsa eyecandy. Fun mission, the first time I saw the 'click to talk' feature. The goal is the find an informant, and get him to spill the beans. Nice subquests and dialogue.
The third mission, 'ICE RESCUE', is not very spectacular. You have free Bossk from a rebel prison on a ice planet, picking up some help along the way. The rebel base and the rest of the scenary is a bit below par after mission two. Also, on the way back to the rendezvouz point, I noticed a rebel airspeeder, which could have been a pain if it had attacked me, since this mission doesn't provide you with any anti-air units.
The fouth mission, 'GREEDO'S ESCAPE', is what really brings this campaign down, probably causing a point less on the average. Guiding a army through 1-3 tile broad passage ways is not my idea of fun. It's my idea of a headache. The design is not succesfull, and it gets boring real quick. Your mission is to free Greedo, who is (too) well defended. There is a subquest where you have to destroy a transmitter to gain control of the gates. You see, it's very tedious to break through shielded gates with trooper laserfire. Unfortunatly, the transmitter is in the same room as Greedo is, so once you FINALLY get to it, you've basically won the game allready. A potentially usefull optional quest rendered utterly useless. Such a pity. Such a pity.
'DESERT MARKET': The fifth mission is real treat after three and four. I love it. You go to Tatooine with you new 'friends' to buy weaponry at a black market, but first you have to make some money running some errands and doing some chores, Boba Fett style! At least three fun quests. The maps also looks great (besides some barren parts, but hey, that's Tatooine;). Love the bridge spanning the cliff. The whole idea of the black market is novel as well. Using your transport you can bring the Sith to the fortress without having to face the sand people. Was this really the intention? This great mission was the last mission I finished, since....
...'FINAL ASSAULT', the sixth and final mission, had a couple of major annoyances: You have to capture a senator in a large rebel base on a tropical planet. To accomplish this you bought an army at the Black market in the desert. And you must have been in a shopping spree, since you start this campaign out with 117 (!!!) units! I didn't have enough hotkeys. Some of the passages are on the narrow side (but still feasable). Your land units have to take a zig-zag clearing, where the encounter an Ewok base, a Gungan base, and a rebel outpost en route to the main base. However, only the main base has anti-air defenses, so with your fighters and bombers you can take out three out of four opponents with no risk whatsoever. The balance would have been better if you had given the rebel outpost some anti-air. Same for the Gungan base. Ewoks don't have anti-air. But you could have put their base close to rebel or Gungan anti-air turrets. When you finally get to the main rebel base, it's strength is an unwelcome surprise, causing severe casualties to you large army, clumsily and chaotically trying to make it's way through the narrow forrest way leading to the base. This disadvantage led to my defeat. And when I did make it, the rebels killed the capturable senator the moment I got him in my sightrange, causing me to lose again. So the balance and playability of the sixth mission needs some working on. What doesn't need any more working on is the map desing itself: Delicious. The eye-candy was so sweet I had to go to the dentist :) The path you take to the rendezvous point (first half of the map) is very nice, bringing you past some lovely scenery, and three enemies. The three paths leading from the rendezvous point to the main rebel base (second half) are a bit plain.
Now for the score:
Fun, some original elements, nice to play, few bugs.
A couple of issues with this, especially in 'GREEDO'S ESCAPE' (sucked all around) and 'FINAL ASSAULT' (forces and bases should be redone).
A six mission campaign, published two weeks after the release of the game is quite a feat. Especially since it doesn't feel like a 'rush job'. Innovative quests and map design. Original. Fun.
Mainly missions 2, 5 and 6 had great map design with attention to detail. 3 was a bit too plain. 4 sucked (narrow passages). The creator is capable of designing wonderfull things.
Not a lot of spelling/grammar errors to distract from the gameplay or professional feeling. Not a spectaculor story, or interesting twists. Short instructions and messages. If you want to read, pick up a book :) Too much dialogue in a game gets annoying anyway. The chats in the second mission were a lot of fun. And the pictures in the briefing room were very good, and really add to the flow of the campaign. However, a couple of hints/tips/map layout info in the scout tab would have made it better.
+Beautifull map design
+You get to be Boba Fett
-Balance needs some more work
-Couple of missions have serious problems (mainly 4 and 6)
All in all, a good campaign. The author has talent and put in quite a lot of effort to make certain scenarios very good. Try to ignore the ones he didn't inprove.
Keep up the good work Crawdad. JamesMartigo
This is an absolutely great campaign. A few probs though:-
*At the start of the ice rescue [or is it greedos escape? i cant remember!] it says 'gates defeated' because it consists of only gates!
*In the mision where you have to buy stuff off the black market, it takes YEARS to pay the trader. Could ya make it a bit cheeper?
*Its so good it makes my campaign look crap!
Other than that, it's brilliant! You HAVE to make a sequel!
Honestly, I wasn't very impressed. It may partially be the fact that bounty hunters just really don't wow me at all. Other people can't get enough of them, so maybe I'm not entirely fair.
But beyond personal preferences, I think the biggest problem was the scenerio was boring. Everything required massive amounts of walking, winding around, searching through mazelike corridors, etc. For most of the game I was just sitting here yawning, while my characters lumbered along slowly.
Someone also mentioned there were very little instructions, especially on the market level. First time I played it, I thought there was a glitch that had prevented me from recieving the men I paid for. Then I hit on what I was supposed to do second time around, all fine and good. But then, when you get to the point you hafta kill that Wookie Berserker...he was nowhere to be found! The Jabba person tells me he's hidden in town, but in fact, he's left town. Finally, I had to locate the Wookie at the very beginning of the game, as he scurries out into the wilderness, and kill him right then, before I go get my men and my payment. Other than that I'd hafta say that level was my favorite, as it was a novel concept.
All in all, I gave the game a 2 for playability (because of the hugely long distances I had to go on every level) 3 for balance, 2 for creativity (that may have been a little low, but as I said, I am so sick of Boba Fett I could puke) 4 for map design (this was definately the best part) and 2 for story/instructions, as there weren't enough instructions.
when freeing prisners lower gates heath
idea has been used before but not in this way
Map Design: 5
not much to say
loved it great story line hard to find now
it is spelled soldier