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Modpacks » Mechanical Units Don't Upgrade
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Mechanical Units Don't Upgrade
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Author |
File Description |
andskar |
Posted on 12/07/20 @ 06:41 PM
Mechanical Units Don't Upgrade
by: andskar
It's my first mod. So, please comment but be gentle.
I would have liked to make this mod for Expanding Fronts too but their latest genie_x2.dat won't work with AGE, so... Not for now.
=> WHAT THIS MOD DOES:
This mod makes it so that most mechanical units, units that logically wouldn't magically *poof* into a better variant of themselves, don't upgrade anymore.
Instead, already created units stay as they are, and the new units created are the upgraded variant.
- Balanced Version:
Affected units:
All Mounted Troopers
All Mech Factory units (Strike Mech, Mech Destroyer, Assault Mech)
All Hvy Weapons Factory units (Pummel, AA Mobile, Artillery)
All Shipyard units (Frigate, Destroyer, AA Destroyer, Cruiser)
All Airbase units (Fighter, Bomber)
All unique units (UUs)
Units that naturally get better with training, such as infantry, keep upgrading normally.
In order to to maintain the civs balanced I had to make Wookiee Berserkers and Geonosian Warriors non-upgradable even though logic would demand them to be upgradable,
and conversely keep the TF and CO troopers and AA troopers upgradable even though logic would suggest them not to be so. Unless you think of them as getting upgraded software.
- Complete Version:
Affected units:
All units with an upgrade path.
- Realistic Version:
Affected units:
All Mounted Troopers
TF and CO Troopers
TF and CO AA Troopers
All Mech Factory units (Strike Mech, Mech Destroyer, Assault Mech)
All Hvy Weapons Factory units (Pummel, AA Mobile, Artillery)
All Shipyard units (Frigate, Destroyer, AA Destroyer, Cruiser)
All Airbase units (Fighter, Bomber)
All unique units (UUs), except Wookiee Berserkers and Geonosian Warriors
As a consequence, Wookiees will be at a slight advantage having one less non-upgradable unit (their UU).
Confederacy will be moderately disadvantaged with their Troop Center units being non-upgradable, but not their UU.
Trade Federation has the most disadvantages with both their Troop Center units and UU being non-upgradable.
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=> HOW TO INSTALL:
1) Back up the original genie_x1.dat file found in your SWGB Data folder.
It should be found at: ...\Star Wars - Galactic Battlegrounds\Game\Data\
That depends on where exactly you installed the game.
2) Open the .7z file with a file archiver, preferably 7zip which is free and open-source. But WinRAR also works if you have that.
Download 7zip here.
3) Extract the folder contained in it ("andskar - Mechanical Units Don't Upgrade") to anywhere you want, then open it.
4) Choose which version of the mod you want and open its corresponding folder.
5) Replace the original genie_x1.dat with the one provided by me and let it override the original.
And voila, you're done!
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=> TECHNICAL EDITING STUFF:
I simply replaced the "Upgrade Unit" effect (found in the Effects tab of the editor) for the technologies related to upgrading certain units (found in the Techs tab)
with a "Disable Unit" effect for the previous, weaker unit and an "Enable Unit" effect for the new, stronger unit.
The tool used for this was Advanced Genie Editor v2020.6.12 and can be found here.
It's actually quite easy to use. Go try it out and make your own changes to the game!
If you have any questions related to modding I may be able to help you out.
I also accept mod requests but can give no guarantee that your specific request will be accepted.
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Copyright: NONE. Copy, modify, re-release to your heart's content.
Just have the common sense to give appropriate credit to the original author (andskar) and indicate what changes you made.
https://www.youtube.com/watch?v=XO9FKQAxWZc
Because sharing is caring.
Also, be sure to check out the mod Expanding Fronts for SWGB. It's really awesome!
It can be found here.
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HGDL v0.8.2 |
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Downloads: | 50 |
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Size: | 3.18 MB |
Added: | 12/07/20 |
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