In this Singleplayer Scenario you take control of Johto, an aspiring gungan prince who is about to perform the Gunger, a sacred trial for all ascending tribe leaders. You will be sent into the swamplands of Naboo to complete tasks and hunt for trophies to mature into a competent leader.
|Clone Campaigns required?:
||Role Playing Strategy
You will explore a detailed, hand-crafted map of Naboo featuring dense swamplands, grassy plains and an aristocratic Naboo city. This scenario features 139 Triggers with countless Conditions and Effects for a superb experience.
This scenario was created using the EXPANDING FRONTS mod, so you'll need it to play. No other mods were used. Simply copy the file in your Scenario directory.
Important! This journey was created to be difficult and takes some time to complete, so save frequently. EXPANDING FRONTS can also crash occasionally.
This is my very first Scenario, so I'm happy about any and all constructive feedback. Just send me an email to firstname.lastname@example.org
THIS SCENARIO IS NOT MADE, DISTRIBUTED, OR SUPORTED BY LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS tm & (c) LUCASARTS ENTERTAINMENT COMPANY LLC AND ITS LICENSORS
I forgot to mention that you need to play with TEAMS UNLOCKED! Several characters will change ownerships in this scenario so it will be bugged if you don't! Darth Kiro had this problem.
|Author||Comments & Reviews ( All | Comments Only | Reviews Only )|
It's good that more and more people start using EF for scenario designing. For a difference of the rest, you warn about the mod :)
You travel aroung good-looking locations, encounter some worthy opponents and even use water transports.
The reason about the 4 is the lack of creativeness in the gameplay itself. You actually walk, kill and talk - it's standard, but the upper paragraph compensates a lot.
The encounters get harder and harder during the scenario. However, there were some parts, which were able to defeat only from the first time, because the second one you will already know what to do (which doesn't make them really challenging). Of course I gave a 5, because the encounters indeed require some skill and mind to be beaten.
The main character is a prince of Otoh Tobar and must complete a ritual challenge to proove himself to the others. I don't think I've seen this before. But there is more - like using water transports, finding ruined settlements, loving a human woman and even getting angry enough to ruin a party.
Map design: 5
Vey nice use of various tree types and eye candy to recreate naturally looking locations. There wasn't a single place with a lack of GAIA objects.
The objectives are clear and the intelligence gives you adequate information.
The story at the beginning is not that convicing, but the ending message is. An evil baron pays for his evilness and a legend about the angry Johto gets born.
Definitely one of the best SWGB scenarios recently. I hope the author is going to make more.
To the author:
I have sent a message with suggestions to your email.
[Edited on 07/05/17 @ 12:26 AM]
Thank you very much for playing and for your review! What I forgot to mention is: I recommend playing on fast speed. That's what I tested and I think the dialogue lines should last an appropiate amount of time on this setting.
Concerning the playability issues:
I tried the scenario again and everything is working in order. I think your problem was that you didn't get all the partyguests. There are two of them hidden in the very northwest corner. This location is important later, that's why someone is placed there.
Did you get a quest update to destroy the monument after you were done with the guests? If not, that was the problem. If you got that update, the rest should play completely fine.
The fight against Zac Yorbas should work fine aswell. I balanced the stats so you should be able to take one extra hit, if he gets a headstart. It is important of course that you don't move around and only focus on dealing damage.
I hope this solves it, if not write me again so we can find a solution!