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Downloads Home » Singleplayer Scenarios » Escape from a recently formed Island (proper version)

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Escape from a recently formed Island (proper version)

Author File Description
File Details
Clone Campaigns required?: Yes
Style: Puzzle
Many apologies for the confusion. I renamed Darth Kiros file by mistake and ended up submitting his file instead of my own.
Please accept my apologies for any confusion.
Here is the proper file.

Please don't touch your mouse until the earth quake is over.

Anyways it is not a very good scenario,but the opening scenes are quite original (I think)
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Darth Kiro Submitting a whole new file wasn't necessary. You could just have updated the first one (even though I probably wouldn't edit my comment, so that future downloaders can see what has been going on there).

Anyways, I have never expected someone will make a sequel to my scenario, especially to this one. I am interested to check this out.
Darth Kiro This is unlike what I expected, but for bad I was disappointed.

First of all, always tell when you use a mod or an AI (as you did here).

About the scenario, the rest of it was meaningless; the only useful knowledge in the instructions is that I mustn't fly over lava. But due the lack of instructions I didn't know what am I supposed to do at all. After all I've realised I need to unload the main character on a landing station. But the layers of trees and grass around the island made me wonder for what reason they were even added. And why there are whole 8 players as 5 of them don't even have a role?

About the story so far, you can learn it from the little dialogue in the beginning. I've gathered some stormtroopers are bored with guarding the mining station and that the worker's sister is a fembot...

The only thing I liked was the earthquake, although it could be done better.

I know you warned it's not good and that you made it harshly. Why didn't you leave it for another time, when you have some more enthusiasm and ideas?

Note about the scenes: Units shouldn't be under player 1's control. To the following: add a map revealer(s) and an undefeatable object for player 1. When the time to act comes, there should be a trigger with change ownership effect.

[Edited on 02/21/17 @ 12:55 AM]

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HGDL v0.8.0

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