This is my first actual scenario, which I originally made to be at a level of complexity suited for my sisters' gaming abilities.You can move, you can talk to people,and you can win the scenario.Any advice for scenario design and constructive criticism would be appreciated.And don't bother telling me to quit scenario design, because I won't listen.You'll need the SBI AI pack for this game to work,which you can get on this site.Credit goes to Baggy_Brad for it's creation.
Playability : 1 Well, it was playable, for two seconds. Because in that two seconds, you see a Hutt move between to flags and you win. So, it's playable, I just don't know why you'd play it.
Balance : 1 I'm not entirely sure if you CAN lose. It just the Hutt you race against just sits there. SO as long as you start moving before him, you'll win. Not much balance to that.
Creativity : 1 Had the creator played scenarios like SOTE or TPM prior to making this, maybe it would have been more creative. It would be unfair to say that no creativity went into making this, but there just wasn't enough to give it a 2.
Map Design : 1 A small spot of land in the center, and that's it. Buildings are put down but have no real purpose. When playing as the hutt, you can't even see the buildings, nor the Food you iwn.
Story / Instructions : 1 Well, the instructions make an attempt to insult the player, which lessons the fun factor. The story is just a simple ' win the race win lots of food ' which in my opinion is a weak story, even for a short campaign.
OVERALL : 1 If the score could go lower, it would.
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